ArcoMage

Build your book

Spellbook Builder

Every spell in the game, straight from the archive. Assemble a Main book of 64 and a Sideboard of 16, then save it for your next duel.

0/64 Main
0/16 Side

Spell Library

Arcflash Jolt

0
Instant · I · Common
Instant, Circle I - Costs 0 Mana. Choose a creature or Wizard; it takes 1 damage.

Cinderveil Spark

0
Sorcery · I · Common
Each Wizard restores 1 mana. If no mana was spent casting this, you gain 1 extra mana instead.

Clockwork Beetle

0
Summon Artifact · I · Common
Summon a 1/1 Artifact Construct with Tap: Add 1 Mana of any color once each turn.

Clumsy

0
Instant · I · Common
Tap target enemy creature (it cannot attack until it untaps).

Cradlestone Terrace

0
Land · I · Common
Tap: Add 1 Mana of any color that matches a spell in your spellbook.

Create Food

0
Instant · I · Common
Heal your wizard 2 life.

Dampen Spark

0
Instant · I · Common
Raise your wall by 1.

Dark Ritual

0
Instant · I · Common
Pay 4 life; gain 6 mana.

Echoing Vale

0
Land · I · Common
Ongoing: whenever you cast a spell, gain 1 mana.

Echo of Dismissal

0
Sorcery · I · Common
Dispel a minor enchantment or banish a faint construct within 10 paces.

Echo of Hollow Wind

0
Sorcery · I · Common
Each rival Wizard discards 1 spell from their spellbook. You gain 1 Mana for each spellbook so affected.

Echo of Resolve

0
Enchantment · I · Common
Whenever you cast a spell, raise your tower by 1.

Echo of Stillness

0
Enchantment · I · Common
Counter the opponent's next spell (silence).

Echo of Twilight Flame

0
Enchantment · I · Common
Ongoing: whenever you cast a spell, gain 1 mana.

Echoveil Chant

0
Enchantment · I · Common
Whenever you cast a spell, gain 1 mana.

Echoveil Resonation

0
Enchantment · I · Common
Whenever you spend Mana, your next spell this turn gains +1 Wizardry.

Feeblemind

0
Enchantment · I · Common
Freeze an opposing creature (it cannot act until freed).

Flashbone Insight

0
Instant · I · Common
Instant. Circle I - Cost 0 Mana. Look at the top sigil of your spellbook, you may burn it for 1 Mana.

Flicker Dissolution

0
Sorcery · I · Common
Banish one minor conjuration or illusion. Its lingering effects end immediately.

Glasspetal Spring

0
Land · I · Common
Tap: Add 1 mana of any color. When used for a spell of Circle I, gain 1 extra mana of that color.

Glyph of Resting Current

0
Enchantment · I · Common
Whenever you cast a spell, gain 1 mana.

Heal

0
Instant · I · Common
Restore 3 life to your wizard OR a creature you control.

Hearthroot Vale

0
Land · I · Common
Tap: Add 1 Mana of any color your spellbook can channel this turn.

Lesser Poison

1
Instant · I · Common
The opponent gains lesser poison: 1 damage at the start of each of their turns until cured.

Leyline of Fury

0
Leyline · I · Rare
If you start the game with this in your book, remove it from the game: gain 6 mana and one extra cast this turn.

Leyline of Health

0
Leyline · I · Rare
If you start the game with this in your book, remove it from the game: double every wizard's life.

Leyline of Light

0
Leyline · I · Rare
If you start the game with this in your book, remove it from the game: reveal your opponent's spellbook for the rest of the game.

Leyline of Loss

0
Leyline · I · Rare
If you start the game with this in your book, remove it from the game: lose half your life (rounded up), and each opponent loses half their life (rounded up).

Leyline of Sanctuary

0
Leyline · I · Rare
If you start the game with this in your book, remove it from the game: raise your wall and tower by 10 each.

Leyline of the Forge

0
Leyline · I · Rare
If you start the game with this in your book, remove it from the game: raise your quarry by 3.

Leyline of the Void

0
Leyline · I · Rare
If you start the game with this in your book, remove it from the game: exile every graveyard.

Leyline of War

0
Leyline · I · Rare
If you start the game with this in your book, remove it from the game: each creature you control gets +1/+1.

Leyline of Wisdom

0
Leyline · I · Rare
If you start the game with this in your book, remove it from the game: gain 4 intelligence.

Magic Arrow

0
Instant · I · Common
Deal 2 damage to target creature or opposing wizard.

Mantle of Dawning Veil

0
Enchantment · I · Common
While this enchantment stands, your spells cost 1 less Mana to cast. At dawn, dispel this mantle.

Mirrorstep Hollow

0
Land · I · Common
Whenever you gain mana, you may store 1 of it. Tap: Add stored mana of any color to your pool.

Mistral Threshold

0
Land · I · Common
Tap: Add 1 Mana of any color. If you used this Mana for Wizardry, gain 1 temporary ward until end of turn.

Mistvale Crossing

0
Land · I · Common
Tap: Add 1 Mana of any color. Whenever you spend this Mana on Wizardry, gain 1 Bones.

Mnemonic Flicker

0
Instant · I · Common
You may cast one additional spell this turn.

Momentary Deflection

0
Instant · I · Common
Counter the opponent's next spell.

Moonwell Terrace

0
Land · I · Common
Tap: Add 1 Mana of any color. When you first use this Land, gain 1 life.

Moss-Crowned Hollow

0
Land · I · Common
Ongoing: at the start of each of your turns, gain 1 mana.

Mosslight Canyon

0
Land · I · Common
While this Land stands, your Mana pool gains +1 green. When broken, gain 1 life.

Mossveil Terrace

0
Land · I · Common
Tap: Add 1 Mana of any color. When you tap it, you may restore 1 lost bone.

Murmuring Fen

0
Land · I · Common
Tap: Add 1 Mana of any color. When you spend this Mana on a spell, lose 1 Life.

Nightsight

0
Enchantment · I · Common
TBD mechanic - ArcoMage has no day/night and (currently) no hidden creatures, so the literal UO function doesn't translate. Keeping the slot to preserve all 64 1st-circle spells; Trent will design the effect later. Possible directions: see-the-strike-coming first-strike on a creature; or wait until we have meaningful stealth in the game.

Oath of Quiet Embers

0
Enchantment · I · Common
While this Enchantment is active, your burns deal +1 damage. Dispels after your next turn begins.

Pulse of Forgotten Ash

0
Sorcery · I · Common
Each opponent loses 1 Mana. You gain 1 Mana of any color lost this way.

Quartzveil Hollow

0
Land · I · Common
Tap: Add 1 Mana of any color. When used for Wizardry, gain 1 temporary Bone until end of turn.

Reactive Armour

0
Enchantment · I · Common
Target creature gets -1 damage from all sources until end of turn.

Rune-Spark Awaking

0
Sorcery · I · Common
Gain 1 mana of any color. If spent this turn, your next spell gains +1 potency.

Shimmer Veil

0
Sorcery · I · Common
Gain 3 mana.

Silent Aquifer

0
Land · I · Common
Tap: Add 1 Mana of any color. When you spend this Mana on Wizardry, restore 1 bone.

Spark of Insight

0
Sorcery · I · Common
Gain 1 mana; you may cast one more spell this turn.

Spark of Will

0
Sorcery · I · Common
Gain 1 mana.

Stillwater Crest

0
Land · I · Common
Tap: Add 1 Mana of any color. When this enters play, you may restore 1 spent Mana this turn.

Stoneveil Crossing

0
Land · I · Common
Tap: Gain 1 mana. If you used this mana for Wizardry, scry 1 instead.

Summon Amber Carapace

0
Summon Creature · I · Common
Summon a 1/1 insect.

Summon Brass Forager

0
Summon Artifact · I · Common
Create a 1/1 Brass Automaton with 'Tap: Gain 1 mana of any color.'

Summon Bronze Scavenger

0
Summon Artifact · I · Common
Create a 1/1 Bronze Scavenger Artifact with 'Tap: Draw 1 mana from ambient flow.'

Summon Clay Moorhound

0
Summon Creature · I · Common
Summon a 1/1 Clay Moorhound.

Summon Clay Sentinel

0
Summon Creature · I · Common
Circle I - 0 Mana: Summon a 1/2 earth construct. Tap: Gain +1 Armor until end of turn.

Summon Cogwright Sentinel

0
Summon Artifact · I · Common
Summon a 1/1 Artifact Construct with 'Tap: Add 1 Mana of any color usable only for Wizardry spells.'

Summon Copper Drone

0
Summon Artifact · I · Common
Cost 0 Mana. Summon a small construct with 1 Power and 2 Durability that obeys simple commands.

Summon Dust Hare

0
Summon Creature · I · Common
Summons a nimble Dust Hare (1/1). It gains +1 attack when your bones exceed 10.

Summon Ember Sprite

0
Summon Creature · I · Common
Summons a 1/1 Fire Sprite creature. When it attacks, deal 1 fire damage to target foe's barrier.

Summon Glasswork Familiar

0
Summon Artifact · I · Common
Summon a 1/1 Construct artifact with Tap: Gain 1 mana of any color for your next spell this turn.

Summon Ironseed Relic

0
Summon Artifact · I · Common
Create a 1/1 Construct Artifact with 'Tap: add 1 mana of any color.' If it dies, gain 1 Wizardry.

Summon Mossling

0
Summon Creature · I · Common
Cost 0 Mana. Summons a tiny Mossling (1/1) creature. When it dies, gain 1 Mana.

Summon Mudling

0
Summon Creature · I · Common
Conjures a 1/1 earthy creature. When it enters play, restore 1 Health to your tower.

Summon Pewter Homunculus

0
Summon Artifact · I · Common
Create a 0/1 Artifact Construct with 'Tap: Gain 1 mana of any color.'

Summon Quartz Effigy

0
Summon Artifact · I · Common
Create a 0/2 Quartz Effigy artifact.

Summon Stonekin Initiate

0
Summon Creature · I · Common
Summon a 1/1 Stonekin and raise your altar by 1.

Summon Tin Automaton

0
Summon Artifact · I · Common
Conjure a 1/1 Tin Automaton construct. When it enters, you may tap it to gain 1 bone.

Summon Tin Lantern

0
Summon Artifact · I · Common
Create a 0/1 Tin Lantern artifact.

Summon Tin Scribe

0
Summon Artifact · I · Common
Summon a 1/1 artifact Construct.

Summon Tin Watcher

0
Summon Artifact · I · Common
Create a 0/2 artifact construct.

Symmetry of Stillwater

0
Enchantment · I · Common
While this enchantment stands, all mana costs are reduced by 1 for Circle I spells.

Transient Spark

0
Instant · I · Common
Counter the next spell the opponent casts.

Veilbound Whisper

0
Enchantment · I · Common
At the start of each of your turns, gain 1 mana.

Veilbreach Whispers

0
Sorcery · I · Common
Each opponent loses 1 Bones. Then you gain 1 Bones.

Veilsnap Reflex

0
Instant · I · Common
Counter the next spell your opponent casts; they lose 1 mana.

Veilwhisper Reflex

0
Instant · I · Common
Counter the opponent's next spell; they lose 1 mana and skip their next turn.

Weaken

0
Enchantment · I · Common
Target creature deals -1 damage until end of turn.

Whispered Ember

0
Sorcery · I · Common
Each Wizard restores 1 Mana. Then any Wizard may banish this spell to dispel a Spark in their spellbook.

Whispered Sigil

0
Enchantment · I · Common
Whenever you cast a spell, gain 1 mana.

Whispering Embers

0
Sorcery · I · Common
Deal 1 fire damage to any target. If it was a creature, its controller loses 1 additional Mana.

Whispering Glen

0
Land · I · Common
Tap: Add 1 Mana of any color. When you use this Mana for Wizardry, gain 1 temporary bone.

Whispering Ravine

0
Land · I · Common
Tap: Add 1 Mana of any color that another Land you control could produce.

Whisper of Cinders

0
Sorcery · I · Common
Each foe loses 1 Structure. If any Structure was destroyed this way, gain 1 Mana.

Whisper of Creation

0
Sorcery · I · Common
Each player studies the top rune of their spellbook. If it's a Sorcery, they may channel it immediately.

Whisper of Reclaimed Air

0
Sorcery · I · Common
Each Wizard restores 1 lost Mana. If all have full Mana, destroy one minor charm on the battlefield.

Aether Dissolve

1
Sorcery · II · Common
Banish a small construct or lesser summon within range. Its Wizardry residue grants you 1 bonus mana next turn.

Agility

1
Enchantment · II · Common
Target creature you control may move one extra hex this turn.

Animal Form

1
Enchantment · II · Common
A creature you control becomes a 2/2 (set its power and toughness to 2).

Animated Weapon

1
Summon Creature · II · Common
Summon a 2/2 Animated Weapon.

Antidote

2
Instant · II · Common
Cure all poison on your wizard.

Arcane Circle

1
Enchantment · II · Common
Gain 3 mana.

Arcane Empowerment

1
Enchantment · II · Common
Target creature you control gets +1/+1 until end of turn.

Arcane Focus

1
Enchantment · II · Common
Your wizard's next spell this turn deals +1 damage / heals +1 life.

Ardent Rebuttal

1
Instant · II · Common
Counter the opponent's next spell; they lose 1 mana.

Ashveil Invocation

1
Sorcery · II · Uncommon
Destroy target construct or enchantment. Its Wizardry echoes, granting you +1 Mana this turn.

Attunement

1
Enchantment · II · Common
Reduce damage your wizard takes from the next opposing spell by 3.

Aura Lash

1
Enchantment · II · Common
When you are struck by a spell, deal 1 damage back to that caster. Lasts 3 turns.

Backstab

1
Instant · II · Common
Target creature you control gets +3 power.

Basilisk Terrace

1
Land · II · Common
Raise your altar by 1 (produces +1 mana each turn).

Bind

2
Instant · II · Common
Tap target enemy creature; it cannot use its ability until it untaps.

Binding Light

1
Enchantment · II · Common
At the start of each of your turns, the opponent loses 1 mana.

Blood Oath

1
Enchantment · II · Common
Bond two creatures (one yours, one opposing). Whenever one takes damage, the other takes 1 damage too.

Blood Pact

2
Instant · II · Common
Sacrifice a creature you control; gain 5 mana.

Bloodwall

2
Sorcery · II · Common
Pay 5 life; raise your wall by 12.

Cannibalize

2
Instant · II · Common
Sacrifice a creature you control; gain 6 life.

Channel

2
Instant · II · Common
Untap target creature you control so it can cast again this turn.

Circle Lock I

5
Enchantment · II · Uncommon
Your opponent cannot cast spells of Circle I while this is in play.

Cleanse by Fire

1
Instant · II · Common
Deal 2 damage to target creature + remove all positive enchantments on it.

Close Wounds

1
Instant · II · Common
Heal target creature or your wizard 3 life.

Confidence

1
Enchantment · II · Common
A creature you control gains +2 toughness.

Conscript

2
Sorcery · II · Common
Add 1 worker to your altar (it makes +1 mana each turn).

Consecrate Weapon

1
Enchantment · II · Common
Target creature you control gets +1 power.

Corpse Skin

1
Enchantment · II · Common
Target creature gets +2 armor against physical attacks but -2 against Fire/Magic.

Counter Attack

1
Enchantment · II · Common
Target creature you control gains: whenever it takes damage, deal 2 damage to the opponent.

Crimson Pulse

1
Sorcery · II · Common
Deal 2 damage to a target. If that target is banished this turn, gain 1 Mana.

Cunning

1
Enchantment · II · Common
Draw an extra mana this turn (one-shot mana boost).

Cure

1
Instant · II · Common
Remove all poison counters from target creature or your wizard.

Curse Weapon

1
Enchantment · II · Common
A creature you control gains +1 power.

Disenchant

2
Instant · II · Common
Destroy target enemy enchantment.

Dustforged Memory

1
Sorcery · II · Uncommon
Choose one: banish target relic, or restore 2 bones from your spellbook to your mana pool.

Eagle Strike

1
Instant · II · Common
Deal 3 damage to target creature.

Echobind Reflex

1
Instant · II · Common
Counter the opponent's next spell.

Echoflare Surge

1
Sorcery · II · Common
Deal 2 damage to any target. If it was a construct or wraith, deal 3 instead.

Echoing Cinders

1
Sorcery · II · Common
Deal 1 fire damage to up to two targets. If any are destroyed, gain 1 mana next turn.

Echoing Dispel

1
Sorcery · II · Common
Destroy target minor enchantment. If it was sustained by Wizardry, its caster loses 1 mana.

Echo of Broken Veins

1
Instant · II · Common
Instant - Circle II (1 Mana). Target creature's power becomes 0 until end of turn.

Emberglass Halo

1
Enchantment · II · Common
Whenever you cast a Wizardry, your next spell this turn costs 1 less mana to cast.

Emberline Surge

1
Sorcery · II · Common
Deal 2 damage to any target. If any was excess, restore 1 Mana to your bones.

Enchant

1
Enchantment · II · Common
Target creature you control's next attack deals double damage.

Enchanted Blade

2
Summon Artifact · II · Common
Summon a 0/2 Enchanted Blade artifact; a creature you control gets +2 power.

Evasion

1
Enchantment · II · Common
Target creature you control has 50% chance to dodge the next attack against it.

Evil Omen

1
Enchantment · II · Common
The next negative effect on target creature is doubled in magnitude.

Fetch

2
Sorcery · II · Uncommon
Put a spell from your sideboard into your spellbook.

Flamebound Revelation

1
Sorcery · II · Common
Deal 2 fire damage to any target. Then channel 1 Wizardry to draw upon its scorched essence for +1 mana next turn.

Flicker

3
Instant · II · Common
Untap all creatures you control and give them haste.

Flickering Embertrail

1
Sorcery · II · Common
Deal 2 fire damage to a target. If it is destroyed, gain 1 mana at the end of this turn.

Flickerstep

1
Instant · II · Common
Instantly move a creature or object up to 10 paces. It cannot be struck until your next turn.

Focus Attack

1
Enchantment · II · Common
Target creature you control's next attack ignores armor.

Fractured Resonance

1
Sorcery · II · Uncommon
Destroy target construct or dispel an ongoing Wizardry. Each Wizard gains 1 mana.

Frostvein Disruption

1
Instant · II · Common
Counter the next spell the opponent casts; they lose 1 mana.

Giant Growth

1
Instant · II · Common
Target creature you control gets +3/+3.

Glimmer of Insight

1
Sorcery · II · Common
Pay 1 Mana. Peek at the top rune of your spellbook; you may reorder that rune or place it beneath.

Glynda's Glue

2
Instant · II · Uncommon
Glue two pages of the opponent's spellbook together; their next spell sticks fast and cannot be cast.

Glyphspark Rebuttal

1
Instant · II · Uncommon
Counter the next spell the opponent casts; gain 1 mana.

Harm

1
Instant · II · Common
Deal 3 damage to target creature, ignoring armor/Reactive Armour.

Healing Stone

1
Enchantment · II · Common
Place a Healing Stone on a hex. Any creature ending its turn there heals 2 life. The stone has 3 charges.

Hearthspark Blessing

1
Enchantment · II · Common
Ongoing: at the start of your turn, gain 1 mana.

Hearthveil Crossing

1
Land · II · Common
Tap: Add 1 mana. When you spend this mana on Wizardry, gain 1 temporary Ward until end of turn.

Hit Point Regeneration

1
Enchantment · II · Common
A creature you control gains +2 toughness.

Hollowridge Spring

1
Land · II · Common
Tap: Add 1 mana. When you cast a spell this turn, gain 1 bone if it restores life.

Hollowspring Verge

1
Land · II · Common
Tap: Add 1 mana of any color. When you cast a spell restoring bones, gain 1 life.

Holy Armor

2
Enchantment · II · Common
Target creature you control gets +0/+4.

Honorable Execution

1
Instant · II · Common
Target creature you control deals double damage on its next attack; afterwards it cannot move next turn.

Immolating Weapon

1
Enchantment · II · Common
Target creature you control deals +1 fire damage on attacks.

Lightning Strike

1
Instant · II · Common
Target creature you control gets +2 power.

Luminous Steppe

1
Land · II · Uncommon
Tap: Add 1 mana of any type. When you cast your next spell this turn, it gains +1 potency.

Magic Trap

1
Enchantment · II · Common
Deal 3 damage to target enemy creature.

Magic Untrap

1
Instant · II · Common
Destroy target Trap or trap-like enchantment on the board.

Mana Battery

3
Summon Artifact · II · Common
Summon a 0/3 Mana Battery artifact and gain 3 mana.

Mana Burn

1
Instant · II · Common
The opponent loses 3 mana and takes 3 damage.

Mana Leak

2
Instant · II · Common
The opponent loses 4 mana, and their next spell is countered.

Mantle of Quiet Storms

1
Enchantment · II · Common
At the start of each of your turns, gain 1 mana.

Mantle of Resonant Earth

1
Enchantment · II · Common
Tap: Add 1 mana of any color spent only on Wizardry spells. When dispelled, gain 1 bone.

Mantle of Whispered Bones

1
Enchantment · II · Uncommon
Whenever you cast a spell, gain 1 mana.

Mirror Image

1
Summon Creature · II · Common
Summon two 1/1 Mirror Images.

Momentum Strike

1
Instant · II · Common
Target creature you control attacks two adjacent opposing creatures with one strike.

Nether Bolt

1
Instant · II · Common
Deal 2 damage to target creature.

Pacifism

2
Enchantment · II · Common
Tap target enemy creature; it does not untap (it cannot act or cast).

Pain Spike

1
Instant · II · Common
Deal 3 damage to target creature; the damage cannot be reduced or prevented.

Perfection

1
Enchantment · II · Common
Each successful attack target creature you control lands stacks +1/+1; resets when it misses.

Protection

1
Enchantment · II · Common
Target creature gets +1 armor (reduces damage by 1) until end of turn.

Pulse of Embers

1
Instant · II · Common
Instant - Circle II (1 mana). Deal 2 fire damage to any target. If it would destroy a construct, banish it instead.

Radiant Convocation

1
Enchantment · II · Common
Whenever you cast a spell, gain 1 mana.

Reassignment

1
Instant · II · Common
Move 2 workers from your altar to your quarry.

Remove Curse

1
Instant · II · Common
Remove all negative enchantments from target creature.

Resonant Shale

1
Land · II · Uncommon
Raise your altar by 1 (produces +1 mana each turn).

Resonant Unbinding

1
Instant · II · Uncommon
Counter the next spell the opponent casts; they lose 1 mana.

Reveal

2
Sorcery · II · Common
Reveal your opponent's spellbook for the rest of the game.

Rippling Focus

1
Instant · II · Common
Instant - Circle II (1 Mana): Target spell you cast this turn resolves twice if it deals damage or restores life.

Runeblade Invocation

1
Sorcery · II · Common
Destroy one creature of choice. If its bones bear a sigil, gain +1 Wizardry until end of turn.

Runefall Basin

1
Land · II · Uncommon
Raise your altar by 1 (produces +1 mana each turn); you take 1 damage.

Runefeather Gust

1
Instant · II · Common
Counter the opponent's next spell.

Runeshard Surge

1
Sorcery · II · Common
Destroy up to one minor construct or rune. Gain 1 temporary mana until end of turn.

Runestone Convergence

1
Enchantment · II · Common
Ongoing: whenever you cast a spell, gain 1 mana.

Runestone Echo

1
Enchantment · II · Common
Whenever you cast a spell, gain 1 mana.

Runestone Hollow

1
Land · II · Common
Raise your altar by 1 (produces +1 mana each turn).

Runestone Plateau

1
Land · II · Uncommon
Raise your altar by 1 (it produces +1 mana each turn).

Runestone Resonance

1
Enchantment · II · Common
Tap: channel 1 mana into your spellbook; if a rune within pulses, gain +1 Wizardry until end of phase.

Runestone Vale

1
Land · II · Common
Tap: Add 1 mana of any color. When you spend this mana on Wizardry, it heals 1 damage to you.

Runic Infusion

1
Sorcery · II · Common
Choose a construct or ally; it gains +2 Wizardry until end of turn, then lose 1 bone.

Runic Jolt

1
Sorcery · II · Common
Deal 2 damage to any target. If it destroys a construct or barrier, gain 1 mana.

Runic Pulse

1
Sorcery · II · Common
Deal 2 damage to target foe or creature. If a structure is destroyed this way, gain 1 Mana.

Runic Tether

1
Enchantment · II · Common
Freeze an opposing creature (it cannot act until freed).

Shadow Jump

1
Instant · II · Common
Teleport target creature you control to any hex within 4 spaces.

Shatter

2
Instant · II · Common
Destroy target enemy artifact.

Shattercoil Rebuke

1
Instant · II · Common
Counter the next spell the opponent casts; gain 1 mana.

Shatterglass Reprieve

1
Instant · II · Common
Counter the next spell the opponent casts.

Shattertrace Echo

1
Sorcery · II · Uncommon
Destroy target construct or ward. Its controller loses 1 Vital. Gain 1 Mana if it was a construct.

Shiver Mark

1
Instant · II · Common
Instant, Circle II - Cost 1 Mana. Target creature loses 1 Power until end of turn. If it's struck, freeze it for 1 round.

Sigil of Anchored Light

1
Enchantment · II · Common
Raise your wall by 3.

Sigil of Whispering Dust

1
Enchantment · II · Common
Whenever you cast a spell, gain 1 mana.

Silent Hourglass

1
Summon Artifact · II · Common
Summon a 2/2 Hourglass artifact and banish target enemy creature.

Sleep

1
Enchantment · II · Common
Freeze an opposing creature (it cannot act until freed).

Solstice Crossing

1
Land · II · Common
Tap: Add 1 mana of any color. When you use this to cast a spell, gain +1 Wizardry until end of turn.

Stonevein Shelf

1
Land · II · Common
Tap: Add 1 mana. When this enters play, you may channel 1 mana to mend an allied structure for 2 integrity.

Strength

1
Enchantment · II · Common
Target creature deals +2 damage on its next attack.

Summon Argent Automaton

1
Summon Artifact · II · Uncommon
Summon a 2/2 artifact construct. Tap: prevent 1 damage to a target ally this turn.

Summon Argent Loomwright

1
Summon Artifact · II · Uncommon
Create a 1/2 Argent Construct. When it enters, you may untap another artifact you control.

Summon Argent Owl

1
Summon Creature · II · Uncommon
At Circle II, spend 1 mana to summon a 1/2 flying construct. Tap: Scry through your spellbook for clarity.

Summon Blood Acolyte

3
Summon Creature · II · Common
Summon a 1/2 Blood Acolyte. When it enters play, gain 3 mana.

Summon Brass Familiar

1
Summon Artifact · II · Common
Cost 1 Mana. Summon a 1/1 Construct with 'Tap: Add 1 mana of any color to your pool.'

Summon Brass Sentinel

1
Summon Artifact · II · Common
Create a 2/2 Brass Sentinel artifact.

Summon Bronze Hare

1
Summon Creature · II · Common
Cost 1 Mana. Summon a 1/1 construct beast with Haste. When it dies, gain 1 temporary Mana next turn.

Summon Clayfield Ram

1
Summon Creature · II · Common
Summon a 2/2 creature. When it enters the field, restore 1 of your Bones.

Summon Clockglass Serpent

1
Summon Artifact · II · Common
Create a 0/2 Artifact Serpent. Tap: Gain 1 mana if you control another summon.

Summon Copper Guardian

1
Summon Artifact · II · Common
Conjure a 2/2 Artifact Guardian with Ward 1. When it enters, gain 1 temporary Armor until your next turn.

Summon Copper Owl

1
Summon Artifact · II · Common
Cost 1 Mana. Summon a 1/1 Artifact Owl with: Tap: Gain 1 Mana if you control another Artifact.

Summon Earthen Spriggan

1
Summon Creature · II · Common
Conjure a 1/2 creature. When it enters play, restore 1 bone if your tower is intact.

Summon Emberclaw Scavenger

1
Summon Creature · II · Common
Cost: 1 mana. Circle II Summon Creature. 2/1. When it enters, it burns for 1 damage to a chosen foe's creature.

Summon Emberfox Pup

1
Summon Creature · II · Common
Create a 1/1 Beast with haste. When it attacks, it gains +1 power until end of turn.

Summon Ember Hound

1
Summon Creature · II · Common
Summon a 2|1 creature with Firebite: When it attacks, it deals 1 fire damage to any target.

Summon Emberling

1
Summon Creature · II · Uncommon
Circle II - Cost 1 Mana. Summon a 2/1 fiery elemental. It gains +1 attack if any other summon has perished this turn.

Summon Embermaw Cub

1
Summon Creature · II · Uncommon
Create a 2/1 Fire Beast. When it enters play, it deals 1 damage to each foe's tower.

Summon Flame Imp

3
Summon Creature · II · Common
Summon a 1/1 Flame Imp. When it dies, deal 2 damage to the opponent.

Summon Gearwight Scribe

1
Summon Artifact · II · Common
Create a 1/1 Artifact Servitor.

Summon Gilded Servo

1
Summon Artifact · II · Common
Create a 1/1 Artifact Construct with 'Tap: Add 1 mana of any color.'

Summon Ironlace Relic

1
Summon Artifact · II · Uncommon
Circle II - Cost 1 mana. Summon a 1/2 Construct. Tap: Add 1 mana of any color usable only for Wizardry.

Summon Iron Warden

1
Summon Artifact · II · Common
Cost 1 Mana. Summon a 1/1 Artifact Guardian with Armour 1 that guards your spellbook until destroyed.

Summon Jade Lynx

1
Summon Creature · II · Uncommon
Summons a swift Lynx with 2 Power, 1 Endurance. When it enters, gain +1 Bones for each adjacent creature.

Summon Rattlesnake

3
Summon Creature · II · Common
Summon a 1/1 Rattlesnake (intelligence 2) with 2 mana, regenerating 1. Tap: give the opponent lesser poison (1).

Summon Runic Owl

1
Summon Artifact · II · Common
Summon a 1/1 flying artifact Owl.

Summon Runic Sentinel

1
Summon Artifact · II · Common
Conjure a 0/2 guardian construct: while it stands, you cannot lose.

Summon Silverfang Construct

1
Summon Artifact · II · Uncommon
Create a 2/2 Artifact Beast with 'Tap: Add 1 mana of any color usable only for Wizardry spells.'

Summon Terracline Basilisk

1
Summon Creature · II · Uncommon
Summon a 3/2 creature. When it enters, you may destroy a construct or artifact bound to an opposing Wizardry.

Summon Verdant Drakel

1
Summon Creature · II · Common
Circle II - Cost 1 Mana. Summon a 2/2 drakel beast. When it enters, gain 1 bone if your tower is undamaged.

Summon Willow Strider

1
Summon Creature · II · Common
Summons a 2|2 creature. When it enters, restore 1 bone to your spellbook if you control a Grove.

Sunwoven Terrace

1
Land · II · Common
Raise your altar by 1 (it produces +1 mana each turn).

Veilflare Denial

1
Instant · II · Uncommon
Counter the opponent's next spell.

Veilfract Sigil

1
Enchantment · II · Uncommon
Whenever you cast a spell, you may pay 1 Mana. If you do, restore 1 bone or dispel a minor enchantment.

Veilroot Covenant

1
Enchantment · II · Uncommon
At the start of each upkeep, you may tap up to one untapped land; if you do, gain 1 mana of any color.

Veilstitch Harmony

1
Enchantment · II · Common
Whenever you cast a spell, gain 1 mana.

Veilstitch Requital

1
Sorcery · II · Uncommon
Banish target enchantment. Its Wizard attains +1 Bones until end of turn.

Vein Pulse

1
Instant · II · Common
Instant - Circle II (1 Mana). Target construct or barrier loses all Runic stability until end of turn.

Whirlwind

1
Instant · II · Common
Deal damage to every opposing creature equal to one of your creatures' power.

Whispering Oath

1
Enchantment · II · Uncommon
When cast, choose a creature; it gains +1 spirit until dispelled. If it falls, regain 1 mana.

Whispering Steppe

1
Land · II · Common
Raise your altar by 1 (produces +1 mana each turn).

Willowheart Glade

1
Land · II · Common
Raise your altar by 1 (it produces +1 mana each turn).

Wraithbone Hollow

1
Land · II · Common
Raise your altar by 1 (produces +1 mana each turn).

Abduct

4
Instant · III · Uncommon
Return target enemy creature to its owner's spellbook.

Amberfold Terrace

5
Land · III · Common
When this enters the field, restore 2 bones. Tap: Add 1 mana of any color used in your spellbook.

Animate Artifact

3
Enchantment · III · Uncommon
Target artifact you control becomes a 3/3 creature; if you have none, summon a 3/3 Animated Relic.

Animate Dead

5
Instant · III · Uncommon
Return target creature destroyed this turn to play as a 1/1 Zombie token under your control.

Ashen Veilburst

5
Sorcery · III · Uncommon
Destroy target construct or barrier. Each Wizard loses 2 bones for every barrier dispelled this way.

Ashveil Manifest

5
Sorcery · III · Common
Each rival Wizard sacrifices one construct or structure. You gain 2 bones for each destroyed this way.

Aurichalcum Terrace

5
Land · III · Common
Circle III - Cost 5 Mana. Tap: Add 2 Mana of any one color. If unused by end of turn, lose 1 Mana next turn.

Aurora Crucible

5
Enchantment · III · Uncommon
At the start of each of your turns, gain 1 mana.

Bless

5
Enchantment · III · Common
Target creature gets +1/+1 (attack & life) for the rest of the game.

Blessing of Stone

4
Enchantment · III · Common
Your wall and tower each gain 6.

Bombard

5
Instant · III · Uncommon
Deal 5 damage to target hex and any creature on it.

Bone Harvest

5
Sorcery · III · Common
Exile every creature from the opponent's graveyard; gain 1 mana and 1 life for each.

Brimstone Veil

5
Sorcery · III · Common
Deal 4 damage to all foes; their next defense roll is made at disadvantage this turn.

Candlewake Reprisal

5
Instant · III · Uncommon
Counter the opponent's next spell; deal 4 damage to the opponent.

Chasm of Blooming Ash

5
Land · III · Rare
Tap: Gain 1 mana. When you cast a Fire or Nature spell this turn, gain +1 Wizardry until end of turn.

Chorus of Broken Time

5
Enchantment · III · Rare
At end of each turn, untap one spellbook. Then, each Wizard loses 1 Mana for each spellbook untapped this way.

Cinderleaf Terrace

5
Land · III · Uncommon
Tap: Add 1 Mana of any color. When spent on Wizardry spells, gain 1 temporary Bone.

Cinderwell Crossing

5
Land · III · Common
When you cast Cinderwell Crossing, restore 2 bones and gain Tap: Add 1 mana of any color.

Circle Lock II

6
Enchantment · III · Uncommon
Your opponent cannot cast spells of Circle II while this is in play.

Circle Lock III

7
Enchantment · III · Uncommon
Your opponent cannot cast spells of Circle III while this is in play.

Cleansing Winds

5
Instant · III · Uncommon
All your creatures gain 2 life and lose all poison + curse counters.

Compel

5
Instant · III · Uncommon
Gain control of target enemy creature until the start of your next turn.

Concord of Hollow Flame

5
Enchantment · III · Rare
Ongoing: whenever you cast a spell, raise your wall by 2.

Concrete

5
Instant · III · Uncommon
Exile every creature in the opponent's graveyard; they can never be raised.

Crucible Veinburst

5
Sorcery · III · Rare
Destroy up to two Constructs or Fortifications. Each Wizardry source you control gains +1 focus until end of turn.

Dispel Evil

5
Instant · III · Uncommon
Destroy target undead or summoned-evil creature.

Divine Fury

5
Enchantment · III · Uncommon
All your creatures get +1 attack until end of turn.

Dragon Scroll

4
Instant · III · Common
Deal 6 flying siege damage to the opponent (over the wall, onto the tower).

Dryad Allure

5
Enchantment · III · Uncommon
Freeze an opposing creature (it cannot act until freed).

Echoes of Serenity

5
Enchantment · III · Common
Ongoing: whenever you cast a spell, restore 2 life.

Echofire Convergence

5
Sorcery · III · Uncommon
Deal 4 fire damage to one target. If it dies, regain 2 mana instantly.

Echoflare Reclamation

5
Sorcery · III · Rare
Destroy target construct or barrier. Gain Mana equal to half its Circle, rounded down.

Echoforge Subversion

5
Sorcery · III · Common
Destroy target construct or magical focus; its controller loses 2 bones and gains no mana this turn.

Echoing Hollow

5
Land · III · Common
You may spend 1 mana to tap this Land and gain +1 Wizardry until end of turn.

Echoing Sanctum

5
Enchantment · III · Rare
Whenever you cast a spell, gain 1 mana.

Echo of the Splintered Gate

5
Sorcery · III · Rare
Destroy target construct or ward. Each Wizard loses 1 bone for every rune linked to it.

Echoquartz Tributary

5
Land · III · Uncommon
At Circle III, pay 5 Mana: restore 2 Bones and channel +1 Wizardry until end of turn.

Echorift Hollow

5
Land · III · Common
When cast, choose an empty Land slot; it fills with mana echoes that grant +1 Wizardry next turn.

Emberstrand Hollow

5
Land · III · Common
Tap: Add 1 mana of any color. Spend this mana only to cast Wizardry or restore bones.

Empower

4
Enchantment · III · Rare
Target creature you control gets +4/+4 and becomes a caster (intelligence 3): tap to deal 2 damage.

Enemy of One

5
Enchantment · III · Uncommon
Choose a creature; your creatures deal +2 damage to it but -1 damage to all others until end of turn.

Essence of Wind

5
Enchantment · III · Uncommon
Tap all opposing creatures (they cannot act this turn).

Ethereal Voyage

5
Enchantment · III · Uncommon
Your wizard is untargetable by opposing spells for 1 turn.

Evaporate

5
Instant · III · Common
Drain the opponent's moat away and reduce their wall by 3.

Fireball

5
Instant · III · Common
Deal 4 damage to target creature or wizard.

Forced Labor

5
Sorcery · III · Common
Add 2 workers to your quarry (it builds wall and tower each turn).

Fractured Pulse

5
Instant · III · Common
Counter the next spell the opponent casts; they lose 2 mana.

Frostlash

5
Instant · III · Common
Instant, Circle III - Cost 5 Mana. Target creature takes 4 frost damage and its speed halves until next dawn.

Gift of Life

5
Instant · III · Uncommon
Return target creature you control destroyed this turn to its starting hex with full life.

Gift of Renewal

5
Enchantment · III · Uncommon
Ongoing: at the start of each of your turns, heal yourself 1.

Glimmerfen Verge

5
Land · III · Common
Tap: Add 1 mana of any color. When an enchantment enters your spellbook, gain 1 life.

Glimmervault Terrace

5
Land · III · Common
When this Land enters your circle, gain 2 mana and you may banish one spell from any spellbook.

Gold Rush

5
Sorcery · III · Common
Raise your altar by 3 (it makes +3 more mana each turn).

Gravetide Banishment

5
Sorcery · III · Common
Destroy up to two non-ghost entities. Each bones used amplifies damage by 1 until end of turn.

Greater Poison

4
Instant · III · Uncommon
The opponent gains greater poison: 2 damage at the start of each of their turns until cured.

Hollowglass Crossing

5
Land · III · Common
When this Land enters play, gain 1 Mana. Tap: Add 1 Mana of any color used in your spellbook.

Horizonbinding Veil

5
Enchantment · III · Common
Ongoing: at the start of each turn, gain 2 mana.

Horrific Beast

5
Enchantment · III · Uncommon
Target creature you control becomes a 5/5 Beast for 2 turns; afterwards it dies.

Lignify

3
Enchantment · III · Uncommon
Target enemy creature's power becomes 0.

Magic Lock

5
Enchantment · III · Common
Raise your wall by 5.

Mantle of Distant Echoes

5
Enchantment · III · Common
At the start of each of your turns, gain 1 mana.

Mantle of Quiet Resolve

5
Enchantment · III · Common
Gain 2 mana and raise your wall by 3.

Mantle of the Reclaimer

5
Enchantment · III · Common
Ongoing: whenever you cast a spell, gain 1 mana.

Mark of Death

3
Enchantment · III · Uncommon
Target creature you control gains deathtouch.

Mind Flay

4
Instant · III · Uncommon
The opponent loses 2 intelligence and 2 mana.

Mindreader

4
Summon Creature · III · Uncommon
Summon a 1/2 Mindreader (intelligence 3) with 1 mana, regenerating 1. Tap: reveal your opponent's spellbook.

Mind Rot

5
Enchantment · III · Uncommon
The opponent loses 2 mana.

Mirrorbreak Reversal

5
Instant · III · Uncommon
Counter the opponent's next spell; deal 3 damage to the opponent.

Mirrorflare Reprisal

5
Instant · III · Uncommon
Counter the next spell the opponent casts; deal 3 damage to them.

Mirror Shatter

5
Sorcery · III · Uncommon
Destroy one illusion or reflection in any spellbook. Each Wizard loses 1 Mana per illusion dispelled.

Naturalize

3
Instant · III · Common
Destroy target enemy artifact or enchantment.

Nature's Fury

5
Summon Creature · III · Uncommon
Summon a 2/2 Swarm of Bees.

Necromancer's Pact

5
Instant · III · Uncommon
Pay 3 life; return a creature from your graveyard to play, or summon a 2/2 Shade.

Omenfold Confluence

5
Enchantment · III · Rare
At the start of each turn, you may spend 1 mana; if you do, copy the last spell cast this duel, ignoring its cost.

Orryx Hollow

5
Land · III · Rare
Tap: Add 1 mana of any color. When banished, restore 2 bones to your spellbook instead.

Phyrexian Forge

3
Sorcery · III · Uncommon
Pay 6 life; raise your tower by 8.

Pickpocket

4
Instant · III · Common
Gain control of target enemy artifact.

Poison

5
Enchantment · III · Common
The opponent gains poison: 1 damage at the start of each of their turns until cured.

Poison Strike

5
Instant · III · Uncommon
Deal 4 damage to target creature + place a Poison counter (1 dmg/turn until cured).

Prismatic Rebuttal

5
Instant · III · Common
Counter the next spell the opponent casts; they lose 2 mana.

Pulse of Fractured Earth

5
Sorcery · III · Common
Destroy up to two non-flying constructs. Banish their bones; each Wizardry gains +1 mana next turn.

Purge Magic

5
Instant · III · Uncommon
Destroy all enchantments on target creature (yours or opposing).

Radiant Bind

5
Enchantment · III · Common
Ongoing: at the start of each turn, the opponent loses 1 mana.

Resonant Aegis

5
Enchantment · III · Common
Ongoing: whenever you cast a spell, raise your wall by 2.

Riftglass Rebuttal

5
Instant · III · Rare
Counter the next spell the opponent casts; they lose 3 mana.

Riftstone Reversal

5
Instant · III · Common
Counter the opponent's next spell; they lose 2 mana.

Rite of Passage

5
Sorcery · III · Uncommon
Sacrifice a creature you control; gain 3 mana, restore 3 life, and raise your wall by 3.

Runebloom Terrace

5
Land · III · Uncommon
At Circle III, pay 5 Mana: Channel growth; each ally gains +2 Vital and +1 Wizardry for 2 turns.

Runebound Crossing

5
Land · III · Common
Cost 5 Mana. Create a Land. Tap: Add 1 Mana of any color. When built, gain +1 Wizardry this turn.

Runebound Harmony

5
Enchantment · III · Uncommon
Whenever you cast a spell, gain 1 mana.

Runebound Orchard

5
Land · III · Common
Raise your altar by 1 (it produces +1 mana each turn).

Runebreak Surge

5
Instant · III · Common
Instant - Circle III (5 Mana). Dispel target spell. If it was a binding or summon, banish its bones instead.

Runepulse Severance

5
Sorcery · III · Common
Destroy target construct or barrier. Each Wizard loses 1 mana for every rune it held.

Runestone Glade

5
Land · III · Uncommon
Raise your altar by 1 (it produces +1 mana each turn).

Runestone Marsh

5
Land · III · Common
Tap: Gain 1 mana of any color. When tapped, Wizards regain 1 life if they command any Bones.

Runestone Oasis

5
Land · III · Rare
Gain 2 mana and cure poison on yourself.

Runestone Orchard

5
Land · III · Common
Add 1 mana of any color. When tapped, gain 1 life if you control another Land spell in your spellbook.

Runic Detonation

5
Sorcery · III · Common
Deal 4 damage to a target structure or creature. If a construct is destroyed this way, gain 2 mana.

Runic Forge Construct

5
Summon Artifact · III · Common
Summon a 1/3 Runic Forge Construct artifact.

Sabotage

5
Instant · III · Common
Reduce the opponent's altar by 3.

Sacred Journey

5
Instant · III · Uncommon
Move one of your creatures up to 4 hexes in a straight line.

Sanctify Lands

6
Enchantment · III · Uncommon
Raise your altar, quarry, and mage tower by 2 each, entrenching your economy.

Sanctuary

6
Instant · III · Common
Restore 10 life to your wizard.

Sanctum of Falling Sand

5
Land · III · Uncommon
Raise your altar by 2 (it produces +2 mana each turn).

Second Wind

4
Instant · III · Uncommon
Untap all creatures you control so they can act again.

Sever Vital Flow

5
Sorcery · III · Common
Target creature loses 4 Health. If it would survive, its next attack deals half damage this round.

Shattercoil Riposte

5
Instant · III · Common
Counter the next spell the opponent casts; they lose 2 mana.

Shatter Essence

5
Sorcery · III · Common
Choose a creature. It loses all enchantments and takes 4 damage. You gain Mana equal to half its Circle.

Shatter Pulse

5
Instant · III · Common
Instant. Cost 5 Mana. Target construct or magical barrier is destroyed. You regain 2 Mana.

Shatter the Veins

5
Instant · III · Uncommon
Instant - Circle III (5 Mana). Banish target construct or barrier. Its owner loses 2 Mana.

Shifting Mirage Dunes

5
Land · III · Uncommon
Every enemy creature gets -2 toughness.

Sigil of the Quiet Forge

5
Enchantment · III · Uncommon
Ongoing: at the start of each of your turns, raise one of your towers by 1.

Sigil of Turning Ash

5
Enchantment · III · Common
Banish target enemy enchantment.

Sigil of Withering Light

5
Enchantment · III · Rare
Ongoing: at the start of each turn, the opponent loses 1 mana.

Sinkhole

5
Sorcery · III · Uncommon
Destroy target enemy land and reduce their quarry by 2.

Slayer Strike

4
Instant · III · Common
Destroy target enemy creature.

Soul Harvest

6
Sorcery · III · Uncommon
Exile up to three creatures from the opponent's graveyard; gain 1 mana for each.

Soul Siphon

4
Instant · III · Uncommon
Destroy target enemy creature; gain 4 mana.

Soul Trap

3
Enchantment · III · Uncommon
Exile a creature from any graveyard (it can never be raised).

Spell Plague

5
Enchantment · III · Uncommon
Target opposing creature takes 2 damage every time its controller casts a spell, for the rest of the game.

Spell Shield

3
Enchantment · III · Uncommon
Counter the next spell the opponent casts.

Spell Trigger

5
Enchantment · III · Uncommon
Trap a spell on a hex; first opposing creature to enter triggers it on themselves.

Stone Form

5
Enchantment · III · Uncommon
Target creature you control gets +3 armor but -2 movement for the rest of the game.

Stone Rain

4
Sorcery · III · Common
Destroy target enemy land; if they have none, reduce their altar by 3.

Stoneveil Meadow

5
Land · III · Common
Tap: Gain 1 mana of any color. If used for Wizardry, gain 1 additional green mana this turn.

Stormgraven Terrace

5
Land · III · Common
Tap: Add 1 Mana of any color. When cast, you may spend 2 Mana to restore 2 bones to your spellbook.

Strangle

5
Enchantment · III · Uncommon
The opponent suffers poison 2 (takes 2 damage at the start of each of their turns until cured).

Summon Aether Engine

5
Summon Artifact · III · Rare
Cost 5 Mana. Summon a 3/3 Artifact Construct with 'Tap: Restore 1 Mana' and 'When destroyed, gain 2 Bones.'

Summon Argent Harvester

5
Summon Artifact · III · Common
Circle III - 5 Mana - Summon an Artifact construct (2/4). Tap: Gain 1 mana each time an Artifact enters your field.

Summon Ashfang Drake

5
Summon Creature · III · Uncommon
Cost 5 Mana. Summon a 3/3 flying Drake. When it enters, banish one enemy lesser creature.

Summon Basalt Charger

5
Summon Creature · III · Common
Cost 5 Mana. Summon a 4/4 creature. When it enters play, you may Tap 2 Mana to give it Rush this turn.

Summon Basalt Hound

5
Summon Creature · III · Common
Create a 3/3 Earthen Beast. When it enters, you may destroy target fragile construct.

Summon Basalt Panther

5
Summon Creature · III · Common
Circle III - Cost 5 Mana. Creates a 4/3 creature. When it enters the field, you may destroy one lesser construct.

Summon Basalt Strider

5
Summon Creature · III · Common
Circle III - 5 Mana. Summon a 3/4 elemental. When it enters, bolster your tower by 2.

Summon Bonecharger

5
Summon Creature · III · Common
Cost 5 Mana. Conjure a skeletal beast with 6 Health and 4 Attack. It gains +1 Attack when bones are spent.

Summon Brass Golem

5
Summon Artifact · III · Common
Create a 3/4 Construct artifact with: 'Tap: Gain 1 Mana of any color until end of turn.'

Summon Brass Juggernaut

5
Summon Artifact · III · Common
Circle III - Cost 5 Mana. Summon a 5/5 Construct with 'Tap: Deal 2 damage to any creature or Wizard.'

Summon Bronze Reclaimer

5
Summon Artifact · III · Common
Cost 5 mana. Conjure a 3/3 Bronze Reclaimer Artifact that restores 1 spent mana when another Artifact is banished.

Summon Bronze Vanguard

5
Summon Artifact · III · Common
Summon a bronze guardian construct (3/3). When it enters, you may Tap it to gain 2 ward until your next turn.

Summon Chromatic Crucible

5
Summon Artifact · III · Uncommon
Circle III - Cost 5 Mana. Conjure a color-shifting artifact sentinel; Tap: gain 1 mana of any hue each turn.

Summon Clockwork Chimera

5
Summon Artifact · III · Rare
Summon a mechanical chimera (5/5). When cast, choose: flight, flame breath, or fanged rush.

Summon Crimson Mantid

5
Summon Creature · III · Uncommon
Summon a 3/3 Mantid with Quick Strike. When it enters, you may tap it to destroy one lesser creature.

Summon Emberhide Stalker

5
Summon Creature · III · Common
Circle III - Cost 5 Mana. Summon a 3/3 Beast. Tap: Emberhide Stalker deals 1 damage to any target that attacked this turn.

Summon Ember Wolf

5
Summon Creature · III · Common
Circle III - Cost 5 Mana. Summons a fiery wolf (2 Power, 2 Endurance). Tap: Deal 1 fire dmg to a foe.

Summon Familiar

5
Summon Creature · III · Uncommon
Summon a 1/2 Familiar creature.

Summon Gearbound Relic

5
Summon Artifact · III · Common
Cost 5 Mana. Summon a 2/4 Artifact Construct with 'Tap: Repair target Artifact for 2 durability.'

Summon Granite Tusker

5
Summon Creature · III · Common
Circle III - Cost 5 Mana. Summons a 4/4 creature. When it enters, your tower gains +2 Armor.

Summon Hollow Locket

5
Summon Creature · III · Common
Cost 5 Mana. Summon a 3/3 Ghost. When it enters, banish one random spirit from your bones to heal 2 Health.

Summon Ironclad Golem

5
Summon Artifact · III · Common
Cost 5 Mana. Summons a durable Artifact sentinel with 6 Armor and can Taunt one foe each round.

Summon Iron Lantern

5
Summon Artifact · III · Common
Create a 1/3 Iron Lantern artifact.

Summon Ironleaf Warden

5
Summon Artifact · III · Common
Cost 5 Mana. Summon a 2/4 Artifact guardian; when summoned, restore 1 structure to your tower.

Summon Ironshell Myrmidon

5
Summon Creature · III · Uncommon
Cost 5 Mana. Summon a 4/4 Construct. When it enters, gain 1 Armor and each foe loses 1 Armor.

Summon Jadefang Tiger

5
Summon Creature · III · Common
Summon a 3/3 Beast. When it enters, you may expend 1 mana to let it gain Swiftstrike this turn.

Summon Marble Gryphon

5
Summon Creature · III · Uncommon
Cost 5 Mana. Conjure a loyal Marble Gryphon (4 Power, 3 Endurance) that gains +1 Power when defending a tower.

Summon Moat

5
Sorcery · III · Common
Raise your moat by 3 (the moat soaks ground damage before your wall).

Summon Prism Warden

5
Summon Artifact · III · Rare
Summon a Prism Warden artifact and counter the next spell the opponent casts.

Summon Quartzmane Stalker

5
Summon Creature · III · Uncommon
Summon a 3/3 Construct Beast. Tap: Spend 1 mana to grant it +1/+0 until end of turn.

Summon Runeclaw Drake

5
Summon Creature · III · Uncommon
Circle III - Cost 5 Mana. Summons a flying drake (4 Power, 3 Vitality). Tap: Deal 1 fire damage to a target.

Summon Silvermane Guardian

5
Summon Creature · III · Uncommon
Circle III - 5 Mana - Summon a 3/4 Beast with Vigilant Step. When it enters, bolster one ally creature +1/+1.

Summon Stonehide Tortoise

5
Summon Creature · III · Common
Summons a 2/6 creature. When cast, you gain +1 Armor. Tap: absorb 2 damage targeted at your tower.

Summon Terrashade Warden

5
Summon Creature · III · Common
Summon a 3/4 earthen guardian; Tap: Prevent 2 damage to your structures this turn.

Summon Thornback

4
Summon Creature · III · Uncommon
Summon a 1/5 Thornback. Whenever it takes damage, deal 1 damage to the opponent.

Summon Vault Guardian

4
Summon Creature · III · Uncommon
Summon a 0/6 Vault Guardian. When it leaves play, gain 4 mana.

Summon War Drummer

5
Summon Creature · III · Uncommon
Summon a 1/3 War Drummer. Whenever you cast a spell, raise your wall by 2.

Sunshard Reprieve

5
Instant · III · Uncommon
Counter the next spell the opponent casts; restore 3 life.

Swords to Plowshares

3
Instant · III · Uncommon
Sacrifice a creature you control; add 2 workers to your altar.

Telekinesis

5
Instant · III · Common
Move one creature you control 1 hex without using its movement.

Teleport

5
Instant · III · Rare
Remove ANY creature on the board (yours or opposing) from the game. At end of next turn it returns; the caster (you) chooses any unoccupied hex for its placement.

Temporal Fracture

5
Instant · III · Common
Counter the next spell the opponent casts; they lose 2 mana.

Umberlace Threshold

5
Land · III · Common
Tap: Add 1 mana of any color. When tapped, if you control 3 or more Lands, gain 1 temporary ward.

Unlock

5
Instant · III · Common
Destroy target Magic Lock or wall enchantment.

Veilbound Aegis

5
Enchantment · III · Common
At the start of each of your turns, raise your wall by 2.

Veilburn Invocation

5
Sorcery · III · Uncommon
Destroy target ward or protective enchantment; if dispelled, its caster loses 3 life.

Veilpierce Dissolution

5
Instant · III · Common
Counter the next spell the opponent casts.

Veilrend Invocation

5
Instant · III · Uncommon
Counter the opponent's next spell.

Veilrend Surge

5
Instant · III · Common
Counter the next spell your opponent casts; deal 3 damage to them.

Veilrift Reprisal

5
Instant · III · Common
Counter the next spell the opponent casts; they lose 2 mana.

Veilshard Reprisal

5
Instant · III · Common
Instant - Circle III (5 mana). Dispel target active enchantment; its Wizard takes 2 bone backlash.

Veilshatter Riposte

5
Instant · III · Common
Counter the opponent's next spell; destroy target enemy artifact.

Veilspire Rebuttal

5
Instant · III · Uncommon
Counter the next spell the opponent casts; deal 2 damage to them.

Veilwoven Reverence

5
Enchantment · III · Common
Whenever you tap mana, gain 1 ward counter; remove 3 ward counters: dispel target minor spell.

Veins of Crystal Soil

5
Land · III · Common
Land - Circle III - Cost 5 Mana - Tap: Add 2 Mana of any color. When you banish this Land, gain 3 Wizardry.

Verdant Runecradle

5
Land · III · Common
Gain 1 mana and raise your altar by 1 (it produces +1 mana each turn).

Verdant Threshold

5
Land · III · Uncommon
Raise your altar by 2 (produces +2 mana each turn).

Wall of Stone

5
Enchantment · III · Common
Raise your wall by 10.

Whispering Stonefield

5
Land · III · Uncommon
Cost 5 Mana. Tap: Add 2 Mana of any color. When you do, lose 1 Bone and gain 1 Wizardry.

Wither

5
Instant · III · Uncommon
All opposing creatures lose 2 life.

Wraith Form

5
Enchantment · III · Uncommon
Target creature you control becomes incorporeal: can't be physically attacked, can move through walls, but takes +2 damage from magic.

Annex

7
Sorcery · IV · Uncommon
Gain control of target enemy land.

Arcane Academy

10
Sorcery · IV · Uncommon
Raise your mage tower by 2, lifting your casting ceiling.

Arch Cure

10
Instant · IV · Uncommon
Remove all negative enchantments + poison from all creatures you control.

Arch Protection

10
Enchantment · IV · Uncommon
All creatures you control get +1 armor until end of turn.

Ashbinding Surge

10
Instant · IV · Uncommon
Instant - Circle IV (10 Mana). Banish any summoned being. You gain Mana equal to half its Circle.

Ash / Renewal

10
Split Spell · IV · Rare
Ash: banish one creature and scorch its bones; Renewal: restore 5 life and mend a destroyed structure.

Bastion

8
Sorcery · IV · Common
Raise your wall by 12.

Chronoload Reversal

10
Instant · IV · Uncommon
Counter the next spell your opponent casts; they lose 4 mana.

Circle Lock IV

8
Enchantment · IV · Uncommon
Your opponent cannot cast spells of Circle IV while this is in play.

Circle Lock V

9
Enchantment · IV · Uncommon
Your opponent cannot cast spells of Circle V while this is in play.

Clone

6
Summon Creature · IV · Rare
Create a copy of a creature you control (same power and toughness).

Commandeer

6
Instant · IV · Uncommon
Gain control of target enemy artifact.

Counterspell

4
Instant · IV · Rare
Counter the next spell the opponent casts (it is spent but never resolves).

Cradle of Silent Earth

10
Land · IV · Uncommon
Tap: Add 2 mana of any one color. When you spend this mana on a Land spell, gain 2 life.

Curse

10
Enchantment · IV · Uncommon
Target creature gets -2 attack and -2 armor for the rest of the game.

Disintegrate

5
Instant · IV · Uncommon
Exile target enemy creature; it cannot be reanimated.

Dunce Cap

10
Enchantment · IV · Uncommon
The opponent loses 2 intelligence.

Echoveil Nexus

10
Enchantment · IV · Rare
At the start of your turn, you may spend 2 Mana to copy a spell in your spellbook this turn.

Eclipse Invocation

10
Sorcery · IV · Rare
Each foe sacrifices a construct or loses 8 life; you gain that much life.

Epiphany

10
Sorcery · IV · Uncommon
Gain 2 intelligence, raising the circle of spells you can cast.

Fire Field

10
Enchantment · IV · Uncommon
3 hexes in a line become flaming; any creature entering or starting on them takes 3 damage.

Fortify

9
Sorcery · IV · Uncommon
Raise your wall by 10 and your tower by 5.

Fracture of Distant Suns

10
Instant · IV · Rare
Instant - Circle IV - Cost 10 Mana. Dispel any ongoing Wizardry, then banish up to three target constructs or wards.

Gravecaller

8
Sorcery · IV · Uncommon
Exile every creature from each graveyard and create a 2/2 Zombie under your control for each.

Gravedigger

8
Summon Creature · IV · Legendary
Summon a 2/3 Gravedigger and return a creature from your graveyard to play.

Gravewake Surge

10
Sorcery · IV · Uncommon
Destroy a creature; its bones rise, dealing 3 damage to all nearby enemies before crumbling.

Greater Heal

10
Instant · IV · Uncommon
Restore 8 life to your wizard OR a creature you control.

Healing Rain

6
Instant · IV · Uncommon
Restore 6 life to your wizard and 3 toughness to each creature you control.

Levy

10
Sorcery · IV · Uncommon
Add one worker to each of your buildings.

Lightning

10
Instant · IV · Uncommon
Deal 5 damage to target creature, ignoring armor.

Loom of Turning Stars

10
Sorcery · IV · Uncommon
Each opponent sacrifices a Construct or loses 5 bones. Then replenish 5 bones to your spellbook.

Mana Drain

10
Instant · IV · Uncommon
Target opposing wizard loses 3 mana (you do not gain it).

Petrified Orchard

10
Land · IV · Uncommon
Raise your altar by 2; deal 1 damage to each of the opponent's buildings.

Purify

8
Sorcery · IV · Uncommon
Destroy all enemy enchantments and artifacts.

Recall

10
Instant · IV · Uncommon
Return target creature you control to its owner's reserve; redeploy it on any unoccupied hex next turn.

Requiem of Thrice-Bound Stars

10
Sorcery · IV · Rare
Destroy up to three chosen constructs or enchantments. Each Wizard regains 3 mana for each dispelled bond.

Saltspire Oasis

10
Land · IV · Uncommon
Raise your altar by 1 (produces +1 mana each turn).

Sanction of Stillness

10
Instant · IV · Rare
Tap all enemy creatures and the opponent skips their next turn.

Sands of Undoing

10
Sorcery · IV · Uncommon
Destroy up to two target constructs or magical wards. They crumble into inert dust.

Shimmering Terrace

10
Land · IV · Uncommon
Raise your altar by 1 (produces +1 mana each turn).

Sigil of the Mutable Vein

10
Enchantment · IV · Uncommon
At the start of your turn, choose a color. All spells you cast of that color cost 2 less mana this turn.

Singing Basalt Terrace

10
Land · IV · Uncommon
Create a Land token with 'Tap: Add 1 mana of any color.' It crumbles after 3 uses.

Soulbrand Convergence

10
Sorcery · IV · Uncommon
Destroy a creature. Its bones erupt, dealing 4 damage to each other nearby creature.

Spire Surge

8
Sorcery · IV · Common
Raise your tower by 8.

Summon Aethersteel Monolith

10
Summon Artifact · IV · Rare
Cost 10 Mana. Conjure a towering Artifact sentinel with Ward: 3 and Tap: add 2 Mana each dawn.

Summon Argent Anvil

10
Summon Artifact · IV · Uncommon
Cost 10 Mana. Summon a stationary Artifact with 35 Health that grants +2 Armor to nearby allies.

Summon Argent Manticores

10
Summon Creature · IV · Uncommon
Cost 10 Mana. Conjure two 3/3 Manticores with Flying; they share attacks and defend as one entity.

Summon Argent Prospector

10
Summon Artifact · IV · Uncommon
Summons a mechanical miner with 4 Bones and Tap: add 2 mana each turn. If it is destroyed, gain 3 mana.

Summon Auric Artificer

10
Summon Artifact · IV · Uncommon
Summon a 4/6 Auric Artificer artifact.

Summon Auric Lattice

10
Summon Artifact · IV · Uncommon
Create an Artifact construct with 6 Structure and 'Tap: Add 2 mana'. If destroyed, gain 2 Wizardry.

Summon Basalt Wyvern

10
Summon Creature · IV · Uncommon
Summon a 6/6 Wyvern with Flight. When it enters the field, destroy all flimsy Walls (cost <= 4).

Summon Basilisk

7
Summon Creature · IV · Rare
Summon a 1/4 Basilisk with deathtouch: any combat damage it deals destroys that creature.

Summon Bronze Basilisk

10
Summon Creature · IV · Uncommon
Summon a 4/6 Basilisk and freeze target enemy creature (petrify).

Summon Cobalt Sentinel

10
Summon Artifact · IV · Rare
Cost 10 Mana. Summon an artifact Guardian with 6 Strength. Tap: Banish target summoned creature.

Summon Crystal Hydra

10
Summon Creature · IV · Rare
Summon a 6/6 Crystal Hydra and counter the next spell the opponent casts.

Summon Crystal Stag

10
Summon Creature · IV · Uncommon
Circle IV, Cost 10 Mana. Conjure a 4/6 beast; Tap: add +1 Mana each upkeep if terrain is stone or ice.

Summon Drake

12
Summon Creature · IV · Uncommon
Summon a 4/3 Drake (intelligence 5) with 2 mana, regenerating 1 each turn. It taps to breathe fire: 4 flying siege damage (circle 4).

Summon Forged Sentinel

10
Summon Artifact · IV · Uncommon
Summon a 0/5 Forged Sentinel artifact.

Summon Glass Serpent

10
Summon Creature · IV · Uncommon
Summons a crystalline serpent that deals 2 lightning damage when it slithers into battle. Lasts 3 turns.

Summon Goblin King

8
Summon Creature · IV · Legendary
Summon a 2/2 Goblin King. Other creatures you control get +1/+1 while it is in play.

Summon Ironspine Warden

10
Summon Artifact · IV · Uncommon
Create a 4/5 Construct with 'Tap: Gain 2 Mana'. When it's banished, gain 3 Bones.

Summon Jade Wyrmling

10
Summon Creature · IV · Uncommon
Summon a 4/4 Dragon with flying. When it enters, gain 3 life for each Circle you control beyond IV.

Summon Onyx Dreadstalker

10
Summon Creature · IV · Uncommon
Circle IV - Cost 10 Mana. Creates a 6/6 beast. Tap: Banish a foe's construct with lesser Circle.

Summon Onyx Stag

10
Summon Creature · IV · Uncommon
Cost 10 Mana. Circle IV. Summons a 6/7 beast that gains +2 Strength when your tower is attacked.

Summon Storm Roc

10
Summon Creature · IV · Uncommon
Cost 10 Mana. Summons a 6/4 flying creature. When it enters, deal 3 lightning damage to all foes.

Summon Venom Drake

12
Summon Creature · IV · Rare
Summon a 3/3 Venom Drake (intelligence 5) with deathtouch and 2 mana, regenerating 1. Tap: give the opponent greater poison (2).

Summon Verdant Warlord

10
Summon Creature · IV · Uncommon
Summon a 4/4 creature of living bark. When it enters, you may tap up to two enemy summons for 1 turn.

Summon Witch

12
Summon Creature · IV · Rare
Summon a 2/3 Witch (intelligence 8) with 4 mana, regenerating 2 each turn. She taps to cast any spell in your spellbook up to circle 8, paying its cost from her own mana.

Summon Zircon Centipede

10
Summon Creature · IV · Rare
Summons a 6/6 Zircon Construct with Swiftstrike. When it enters, destroy one target relic.

Sunforge Invocation

10
Sorcery · IV · Uncommon
Destroy up to two Constructs or Wards. Gain 2 mana for each destroyed structure.

Thornspire Crossing

10
Land · IV · Uncommon
Raise your altar by 2 (produces +2 mana each turn).

Twincast

6
Instant · IV · Rare
Choose up to two spells in your spellbook and cast both this turn, paying each spell's mana cost.

Usurp

6
Instant · IV · Uncommon
Gain control of target enemy enchantment.

Veilbound Reflection

10
Enchantment · IV · Uncommon
You may cast one extra spell this turn.

Veilnotch Disjunction

10
Instant · IV · Uncommon
Counter the next spell the opponent casts; they lose 2 mana.

Veilroot Concordance

10
Enchantment · IV · Uncommon
Raise your wall by 2 and gain 2 mana.

Veilroot Severance

10
Instant · IV · Uncommon
Instant - Circle IV (10 mana). Banish target construct or spirit. You regain mana equal to its Circle.

Verdant Hollow Nexus

10
Land · IV · Rare
Circle IV, cost 10 mana. Tap: add 3 mana of any color; if used for Wizardry, heal your tower for 6.

Vortex of Unwritten Truth

10
Sorcery · IV · Rare
Each foe discards two spells from their spellbook. Banish one of your own forgotten spells; gain 3 mana.

Aegis Sigil

20
Enchantment · V · Uncommon
Raise your wall by 5.

Aetherveil Severance

20
Instant · V · Uncommon
Counter the next spell the opponent casts; they also lose 5 mana.

Ashes / Bloom

20
Split Spell · V · Legendary
Ashes: destroy one structure, then deal 4 fire damage near its bones. Bloom: restore 8 vitality to all allies within reach.

Astral Conflux

20
Sorcery · V · Rare
Spend 20 Mana. Merge all active energies; each mage loses half current Mana, rounded up, then gains 10.

Auric Resonance

20
Enchantment · V · Uncommon
Ongoing: whenever you cast a spell, gain 2 mana.

Blade Spirits

20
Summon Creature · V · Rare
Summon a 4/2 Blade Spirit.

Chorus of Unraveling Stars

20
Enchantment · V · Legendary
At the start of each of your turns, gain +1 Intelligence.

Chronic Lash

20
Instant · V · Uncommon
Counter the opponent's next spell; they lose 10 mana.

Chronostatic Banishment

20
Instant · V · Uncommon
Counter the next spell the opponent casts, and they skip their next turn.

Chronoweave Invocation

20
Sorcery · V · Rare
Destroy all of the opponent's enchantments; they lose 10 mana.

Circle Lock VI

10
Enchantment · V · Rare
Your opponent cannot cast spells of Circle VI while this is in play.

Circle Lock VII

11
Enchantment · V · Rare
Your opponent cannot cast spells of Circle VII while this is in play.

Citrine Basin

20
Land · V · Uncommon
Tap: Add 2 mana of any one color. If used for Wizardry, gain +1 shield until end of turn.

Cryostasis

14
Sorcery · V · Rare
Tap all enemy creatures.

Deadly Poison

10
Sorcery · V · Rare
The opponent gains deadly poison: 4 damage at the start of each of their turns until cured.

Dispel Field

20
Instant · V · Uncommon
Destroy target Field enchantment on the board.

Drown the Horizon

20
Instant · V · Uncommon
Instant - Circle V (20 Mana). Banish up to two summoned beings. Their Wizard loses 10 mana for each banished.

Echo of Burning Silence

20
Sorcery · V · Rare
Destroy all non-Wizardry constructs. Then each foe loses mana equal to half the bones you control.

Exorcism

20
Instant · V · Rare
Destroy all undead and summoned creatures on the board (yours and opposing).

Fractured Barrier

20
Instant · V · Uncommon
Instantly banish one ongoing Wizardry or shield spell; its caster loses 10 bones worth of protection.

Fracture of the Last Hour

20
Sorcery · V · Uncommon
Destroy all constructs and banish their remnants. Each Wizard loses 5 bones for every construct destroyed.

Gravenreach Expanse

20
Land · V · Legendary
20 Mana. Summon Legendary Land. Tap: Add 3 Mana. Tap + 5 Mana: Banish a spell of Circle IV or less.

Hail Storm

20
Instant · V · Rare
Deal 2 damage to all creatures in a 3-hex line.

Hollowwave Terrace

20
Land · V · Uncommon
Tap: Add 2 mana of any one color. Spend only on Wizardry or Land spells.

Holy Light

20
Instant · V · Rare
Deal 5 damage to all opposing summoned/undead creatures.

Incognito

20
Enchantment · V · Uncommon
Target creature you control becomes untargetable by opposing spells until end of turn.

Judgment of the Thirteenth Hour

20
Instant · V · Legendary
Banish all enemy creatures with cost <= 10. You gain 1 Vitality for each banished creature.

Latticefire Reversal

20
Instant · V · Uncommon
Counter the next spell your opponent casts; gain 2 mana.

Lich Form

20
Enchantment · V · Rare
Target creature you control becomes undead: +3 armor, immune to poison + curses, but ineligible for healing spells.

Magic Reflection

20
Enchantment · V · Uncommon
Counter the next spell the opponent casts.

Mantle of Waking Earth

20
Enchantment · V · Uncommon
Ongoing: other creatures you control get +2 toughness.

Mind Blast

20
Instant · V · Uncommon
Deal damage to the opponent equal to your intelligence minus theirs (minimum 0).

Mirrorflare Rebuke

20
Instant · V · Uncommon
Counter the next spell your opponent casts; deal 5 damage to them.

Mirrorwake Detonation

20
Instant · V · Uncommon
Destroy target construct or barrier. Its controller takes damage equal to its mana core value.

Mountain Giant

14
Summon Creature · V · Uncommon
Summon a 7/7 Mountain Giant.

Nether Cyclone

20
Instant · V · Rare
Deal 2 damage to every creature (yours and the opponent's).

Noble Sacrifice

20
Instant · V · Rare
Destroy one of your creatures; heal your wizard for its life + attack value combined.

Oath of the Thirteenth Gate

20
Enchantment · V · Rare
Counter the next spell your opponent casts; gain 5 mana and +1 intelligence.

Omenforge Bind

20
Enchantment · V · Uncommon
Freeze target enemy permanent (it stays tapped until freed).

Paralyze

20
Enchantment · V · Uncommon
Freeze an opposing creature (it cannot act until freed).

Poison Field

20
Enchantment · V · Uncommon
Poison the opponent (1 damage at the start of each of their turns until cured).

Possess

14
Enchantment · V · Rare
Gain control of target enemy creature.

Reaper Form

20
Enchantment · V · Rare
A creature you control becomes a 5/4 Reaper with deathtouch.

Recycling Center

20
Land · V · Epic
Whenever you cast a spell, gain 1 mana.

Rift of Unmaking

20
Sorcery · V · Rare
Destroy all constructs and banish all summoned beings. Each Wizard loses 5 bones for each entity lost.

Rising Colossus

20
Summon Creature · V · Rare
Summon a 7/7 Colossus; can't move for 1 turn after summoning.

Runic Bloomfield

20
Enchantment · V · Uncommon
At the start of your turn, restore 2 Mana for each Enchantment you control sharing a Rune type.

Safety Deposit Box

20
Land · V · Epic
At the start of each of your turns, choose one: deposit up to 5 of any one resource (gems/mana/time) into the box, OR withdraw any amount. Resources in the box CANNOT be plundered, burned, or stolen by opponent spells. Limit: 1 Safety Deposit Box per board.

Sanctum of Echoed Bones

20
Enchantment · V · Rare
At the start of each of your turns, destroy an enemy creature.

Scorched Horizon

20
Sorcery · V · Uncommon
Deal 15 fire damage to all creatures. Wizards lose 5 mana for each creature destroyed this way.

Summon Aetherspire Warden

20
Summon Creature · V · Uncommon
Summon a 5/7 Construct.

Summon Archmage

14
Summon Creature · V · Legendary
Summon a 2/2 Archmage (intelligence 8) with 5 mana, regenerating 2 each turn. It taps to cast any spell in your spellbook up to circle 8, paying its cost from its own mana.

Summon Auric Crucible

20
Summon Artifact · V · Rare
Ongoing: at the start of each turn, gain 3 mana.

Summon Azure Leviathan

20
Summon Creature · V · Rare
Costs 20 Mana. Conjures a colossal sea creature with 60 HP; gains +5 HP per Wizardry tier.

Summon Creature

20
Summon Creature · V · Uncommon
Summon a 2/3 Astral Servant token under your control until end of next turn.

Summon Dread Marshal

14
Summon Creature · V · Legendary
Summon a 3/3 Dread Marshal. Other creatures you control get +2/+2 while it is in play.

Summon Fey

20
Summon Creature · V · Rare
Summon a 3/3 Fey lord; the opponent's other creatures get -1 power.

Summon Fiend

20
Summon Creature · V · Rare
Summon a 4/3 Fiend token; deals 1 splash damage to your own adjacent creatures (chaotic ally).

Summon Gilded Myriad

20
Summon Artifact · V · Uncommon
Create three Gilded Fragments (0/2 Constructs). Tap any two to combine into a 5/5 Gilded Titan.

Summon Lich

16
Summon Creature · V · Legendary
Summon a 3/4 Lich (intelligence 8) with 4 mana, regenerating 1 each turn. It taps to cast any spell in your spellbook up to circle 8, paying its cost from its own mana.

Summon Marble Stag

20
Summon Creature · V · Uncommon
Circle V - Cost 20 Mana. Summons a 6/6 creature. Tap: Gain 3 mana if your Tower exceeds an opponent's.

Summon Mercury Warder

20
Summon Artifact · V · Uncommon
Summon a 0/3 artifact Warder and counter the opponent's next spell.

Summon Molten Artificer

20
Summon Artifact · V · Uncommon
Conjure a 5/3 artifact construct.

Summon Obsidian Behemoth

20
Summon Creature · V · Rare
Cost 20 Mana. Summons a 12/12 construct; when it enters, banish all Fire and Earth spells from your spellbook.

Summon Obsidian Colossus

20
Summon Creature · V · Rare
Summons a 7/7 construct of living basalt. Taunts all foes each turn; immune to fire and poison.

Summon Obsidian Kraken

20
Summon Creature · V · Rare
Circle V - Cost 20 Mana. Conjure a 7/7 aquatic creature; when it enters, banish one enemy summon at random.

Summon Obsidian Roc

20
Summon Creature · V · Rare
Circle V, 20 Mana. Summons a 7/7 flying creature. When it enters, banish one opposing structure.

Summon Obsidian Stalker

20
Summon Creature · V · Uncommon
Spend 20 Mana to conjure a swift beast of shadow with 35 HP. Tap: it deals 10 damage to any non-undead foe.

Summon Phoenix

14
Summon Creature · V · Legendary
Summon a 4/2 Phoenix. When it dies, summon a 2/2 Phoenix Ash.

Summon Platinum Dreadnaught

20
Summon Creature · V · Rare
Cost 20 Mana. Summon a 10/10 construct with Ward: Dispel and 'Tap: Destroy target structure.'

Summon Quartz Drake

20
Summon Creature · V · Uncommon
Cost 20 Mana. Conjure a flying creature (Atk 6 / Def 5). When banished, gain +3 Wizardry for 2 turns.

Summon Sapphire Colossus

20
Summon Creature · V · Rare
Circle V Summon - Cost 20 Mana. Creates a 10/10 Construct. Tap: Gain 3 Mana each upkeep.

Summon Stone Warden

20
Summon Creature · V · Uncommon
Conjures a Stone Warden (Circle V, 40 HP, 10 DMG). Tap: Reduce incoming physical harm by half for 1 turn.

Summon Umberhorn Guardian

20
Summon Creature · V · Uncommon
Summon a 6/6 beast. When it enters, fortify one structure; it gains +4 durability this turn.

Summon Verdant Titan

20
Summon Creature · V · Rare
Circle V - Cost 20 Mana. Summon a 9/9 creature. When it enters, raise your wall by 4 and heal 5 bones.

Summon Verdigris Colossid

20
Summon Creature · V · Uncommon
Cost 20 Mana. Summons a 7/7 construct. When it enters the field, restore 3 bones to your spellbook.

Sunder the Aether

20
Sorcery · V · Rare
Destroy all enchantments and constructs. Each Wizard loses 5 bones for each banished entity.

Temporal Recoil

20
Instant · V · Uncommon
Return an opposing creature to its owner's spellbook.

The Patient Unraveling

20
Instant · V · Legendary
Instantly dispel all active enchantments. Each Wizard loses 5 mana for every enchantment dispelled this way.

Thornspire Expanse

20
Land · V · Uncommon
Tap: Add 2 mana of any one color. Whenever you spend this mana on Wizardry, gain 2 life.

Thunderstorm

20
Instant · V · Rare
Deal 2 damage to all opposing creatures and the opposing wizard. May not be Magic Reflected.

Twilight Basin

20
Land · V · Rare
Raise your altar by 3 (it produces +3 mana each turn).

Twilight Obsidian Basin

20
Land · V · Rare
Tap: Add 2 mana of any color. Whenever you cast a spell of Wizardry this turn, lose 1 bone.

Vampiric Embrace

20
Enchantment · V · Rare
A creature you control gains lifelink: when it takes/deals damage, restore 2 life to you.

Veilforge Denial

20
Instant · V · Uncommon
Counter the next spell your opponent casts; exile a card from their graveyard.

Veilfract Invocation

20
Sorcery · V · Uncommon
Destroy all constructs and dispel active shields. Each Wizard loses 5 bones from their spellbook.

Veilspine Conflagration

20
Sorcery · V · Rare
Each foe's strongest construct or summon is destroyed. You gain Mana equal to half their total bones (round down).

Veilstep Divergence

20
Instant · V · Uncommon
Counter the next spell the opponent casts.

Vengeful Spirit

20
Summon Creature · V · Rare
Summon a 3/3 Vengeful Spirit.

Wildfire

20
Enchantment · V · Rare
A 3x3 hex region becomes wildfire for 2 turns; creatures inside take 2 dmg/turn (yours and opposing).

Apprenticeship

25
Sorcery · VI · Rare
Double the number of workers in every building you control.

Cataclysm of Glass

30
Sorcery · VI · Rare
Destroy all fortifications and constructs. Each Wizard loses 10 bones for every structure shattered.

Crucible of Echoed Suns

30
Sorcery · VI · Rare
All Wizards expend half their remaining mana, rounded up. Each takes 2 damage per 5 mana lost this way.

Dispel

30
Instant · VI · Rare
Destroy target summoned creature OR remove target enchantment from the game.

Ebonroot Sanctuary

30
Land · VI · Rare
Tap: Add 2 mana of any color. When this enters, sacrifice another Land or lose 10 life.

Echofade Tempest

30
Sorcery · VI · Rare
Destroy up to three constructs or wards. Each foe loses 5 mana for each entity dispelled.

Eclipsethread Ascendance

30
Enchantment · VI · Epic
Epic (cannot be targeted). When cast, banish all non-Epic enchantments, then each foe loses half their bones, rounded up.

Energy Bolt

30
Instant · VI · Rare
Deal 7 damage to target creature or wizard.

Explosion

30
Instant · VI · Rare
Deal 4 damage to each enemy creature and to the opponent.

Gravestone Confluence

30
Land · VI · Rare
Tap: Add 3 mana of any one color. When tapped, lose 2 Life unless Wizardry prevents.

Hollowflare Requital

30
Instant · VI · Rare
Counter the next spell the opponent casts; they lose 5 mana.

Invisibility

30
Enchantment · VI · Rare
Target creature is hidden (untargetable, can't be attacked) for 2 turns.

Mark

30
Enchantment · VI · Rare
A creature you control gets +5/+5.

Mind Control

18
Sorcery · VI · Rare
Gain control of target enemy creature permanently.

Obsidian Throat

30
Land · VI · Rare
Tap: Add 3 mana of any element. When spent, you lose 2 life and banish one spell in your spellbook.

Obsidian Tide

30
Land · VI · Rare
Raise your wall by 3.

Obsidian Wellspring

30
Land · VI · Rare
Cost 30 Mana. Tap: Add 3 Mana of any color. If used for Wizardry, gain 2 bonus Mana next upkeep.

Paralyze Field

30
Enchantment · VI · Rare
3 hexes become paralytic; any creature entering is paralyzed for 2 turns.

Pillage the Ranks

22
Sorcery · VI · Rare
Destroy all of the opponent's workers.

Plague Wind

12
Sorcery · VI · Rare
The opponent loses 3 life and gains deadly poison (3 each turn until cured).

Salt the Earth

20
Sorcery · VI · Rare
Destroy all enemy lands and reduce their altar and quarry by 4 each.

Silence Between Sparks

30
Instant · VI · Rare
Counter the next spell the opponent casts.

Stairway to Heaven

15
Enchantment · VI · Rare
At the start of your turn, if your tower is at least 100, you win the game.

Stasis

30
Enchantment · VI · Rare
The opponent skips their next turn.

Summon Argent Crucible

30
Summon Artifact · VI · Rare
Cost 30 Mana. Summon a 10/10 Artifact Construct with 'Tap: Add 5 Mana of any color.'

Summon Argent Forgeheart

30
Summon Artifact · VI · Rare
Spend 30 Mana to summon a colossal artifact golem that grants +5 Defense and regenerates 3 each turn.

Summon Aureate Reliquary

30
Summon Artifact · VI · Legendary
Cost 30 Mana. Conjure a radiant artifact that restores 10 Mana when dispelled or banished.

Summon Auric Manufactory

30
Summon Artifact · VI · Rare
Cost 30 Mana. Conjure a massive golden artifact that produces 2 Mana each upkeep and may Tap: repair constructs.

Summon Auric Sentinel

30
Summon Artifact · VI · Rare
Cost 30 Mana. Conjure a 6/6 Artifact Guardian with Ward 3. Tap: Banish target minor construct.

Summon Beholder

20
Summon Creature · VI · Rare
Summon a 4/5 Beholder (intelligence 6) with 4 mana, regenerating 2 each turn. It taps to cast its own spells: Paralyze (tap an enemy creature) and Flamestrike (5 damage).

Summon Daemon

22
Summon Creature · VI · Legendary
Summon a 5/5 Daemon (intelligence 8) with 6 mana, regenerating 2 each turn. It taps to cast any spell in your spellbook up to circle 8, paying its cost from its own mana.

Summon Luminous Behemoth

30
Summon Creature · VI · Rare
Spend 30 Mana to call forth a towering light-creature. It gains +5 Power when you activate any Circle.

Summon Thornsteel Arbiter

30
Summon Artifact · VI · Rare
Cost 30 Mana. Summon a 6/6 Artifact Construct; Tap: Dispel one hostile enchantment each turn.

The Endless Horde

16
Enchantment · VI · Rare
At the start of your turn, if you control at least 6 creatures, you win the game.

Tricast

12
Instant · VI · Epic
Choose up to three spells in your spellbook and cast all three this turn, paying each spell's mana cost.

Veilburst Ultimatum

30
Sorcery · VI · Rare
Destroy all Constructs and banish one Summoned creature of your choice. Deal 10 damage to each Wizard.

Veilfire Cascade

30
Instant · VI · Rare
Instantly deal 40 fire damage divided as you choose among any number of foes. Excess damage banishes shields.

Veilfract Surge

30
Instant · VI · Rare
Instantly banish all ongoing enchantments within sight; gain 5 mana per effect dispelled.

Zombie Apocalypse

20
Enchantment · VI · Rare
At the start of each of your turns, exile every creature from each graveyard and create a 2/2 Zombie for each. Lasts until dispelled.

Banish the Loomed Sky

45
Instant · VII · Legendary
Destroy all Veil constructs and dispel every lingering Wizardry. Each caster loses 10 bones.

Celestial Covenant

45
Enchantment · VII · Legendary
Banish target enemy enchantment and reanimate one creature from your graveyard.

Chain Lightning

45
Instant · VII · Rare
Deal 4 damage to target creature; it arcs to 2 nearest opposing creatures (3 dmg, then 2 dmg).

Coup

28
Sorcery · VII · Epic
Gain control of all enemy creatures.

Crown of the Silent Crucible

45
Enchantment · VII · Legendary
Your Wizardry cannot be countered. Tap: Banish any spell that would destroy enchanted structures.

Deathwish

0
Instant · VII · Epic
Play a spell from your sideboard without paying its mana cost. Creatures you control gain haste. At the start of your next turn, you lose the game.

Energy Field

45
Enchantment · VII · Rare
3 hexes become an impassable barrier of pure energy for 4 turns; can't be dispelled by Magic Untrap.

Flamestrike

45
Instant · VII · Rare
Deal 8 damage to target creature, ignoring armor.

Gate Travel

45
Instant · VII · Rare
Move ANY creature on the board (yours or opposing) to any unoccupied hex.

Light / Shadow

45
Split Spell · VII · Epic
Light: each ally gains +8 vitality this turn. Shadow: banish all enemy summons. This spell is untargetable.

Mana Singularity

20
Enchantment · VII · Epic
At the start of your turn, if you have at least 60 mana, you win the game.

Mana Vampire

45
Instant · VII · Rare
Target opposing wizard loses 5 mana; you gain that mana.

Meteor Swarm

45
Instant · VII · Rare
Deal 3 damage to ALL creatures on the board (yours and opposing).

Oblivion / Genesis

45
Split Spell · VII · Legendary
Oblivion: banish all constructs and artifacts. Genesis: rebuild one structure with double its former power.

Polymorph

45
Enchantment · VII · Rare
Target creature is transformed into a 1/1 Frog token until end of game.

Resurrection

40
Instant · VII · Epic
Return every creature from your graveyard to the battlefield.

Sanctum of Buried Horizons

45
Land · VII · Legendary
Raise your altar by 3 and counter the next spell the opponent casts.

Summon Celestial Juggernaut

45
Summon Creature · VII · Epic
Unturnable Epic Summon. Creates a 12/12 adamant construct that ignores all spells for 3 turns; then banish it.

Summon Dragon

30
Summon Creature · VII · Epic
Summon a 6/6 Dragon (intelligence 7) with 5 mana, regenerating 2 each turn. It taps to breathe fire: 6 flying siege damage (circle 6).

Summon Gravethorn Engine

45
Summon Artifact · VII · Legendary
Cost 45 Mana. Legendary Artifact Construct with 12 Power. Tap: Banish one opposing structure; restore 10 Mana.

Summon Platinum Juggernaut

45
Summon Creature · VII · Legendary
Cost 45 Mana. Summons a 12/12 Construct. It cannot be banished by non-Legendary Wizardry.

Tomb of the Everflow

45
Land · VII · Legendary
Raise your altar by 3 (produces +3 mana each turn).

Armageddon

50
Sorcery · VIII · Epic
Destroy every worker on the board and reduce both walls and both moats to rubble.

Earthquake

60
Instant · VIII · Rare
Each opposing creature takes damage equal to its movement value (creatures that don't move take 0).

Energy Vortex

60
Summon Creature · VIII · Rare
Summon a 4/4 Energy Vortex.

Plague

50
Sorcery · VIII · Epic
Destroy every worker on the board and all non-artifact creatures.

Summon Aegis Angel

40
Summon Creature · VIII · Legendary
Summon a 4/4 Aegis Angel (intelligence 8). While it is in play, you cannot lose the game and your opponent cannot win.

Summon Air Elemental

60
Summon Creature · VIII · Rare
Summon a 5/4 Air Elemental - flying (can't be blocked by walls or terrain).

Summon Earth Elemental

60
Summon Creature · VIII · Rare
Summon a 4/6 Earth Elemental; +2 armor.

Summon Fire Elemental

60
Summon Creature · VIII · Rare
Summon a 5/5 Fire Elemental that deals 1 damage to the opponent at the start of each of your turns.

Summon Water Elemental

60
Summon Creature · VIII · Rare
Summon a 4/5 Water Elemental; immune to Fire Field and Fire damage.

Time Warp

45
Sorcery · VIII · Epic
Take an extra turn after this one.

Worldshatter Genesis

60
Sorcery · VIII · Epic
Epic - This spell cannot be targeted. Destroy all structures and summons; each mage loses half their life.
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