ArcoMage

ArcoMage — The Spell Is Yours

ArcoMage — The Spell Is Yours. A grand fantasy realm with a crystal-spired wizard castle on the left and mage tower on the right; a hooded wizard with a glowing staff lower-left and two trolls lower-right.
A Living World — Explore diverse realms filled with secrets, creatures, and magic. Meaningful Choices — Every decision shapes your path, your spells, and the fate of the realm. Spells & Strategy — Master powerful spells and clever tactics in challenging encounters. Rich Narrative — Uncover a deep story of power, betrayal, and the cost of magic. Built with Passion — Made by a solo developer who lives and breathes card games and fantasy.
Three friends, their spellbooks, one painted hex board. The tabletop edition of ArcoMage — coming with the Gamefound.
Single-player campaign mode — Level 1, “The wizard arrives.” One of fifteen hand-written chapters your pledge unlocks.

Announcing…

The First ArcoMage Cup!

Be part of history! Sign up today to battle for the ArcoMage Cup — the world’s newest hyper-competitive e-sport. Fast paced, free-to-play, made for adults but kid friendly.

Join our Gamefound to help us create more spells, a single-player campaign, and a mobile version — and get never-again-offered founder perks. Join a guild or create your own and be part of the community.

Say "Hello" over on Discord, Telegram, or the community forums.

Win Prizes. Win Pride.

Sign Up Now

Bonus: the Ghost Spell Pack

Nine ghost-themed spells — 2 Epic, 3 Legendary, 3 Rare, plus a bonus Common — included free in the Archmage Deluxe and Collector tiers. Here’s the painted card art and the creatures they put on the board, fully animated, straight from the engine:

Demonic Possession
Demonic Possession Legendary
Lich
Lich Legendary
Memory Jar
Memory Jar Rare
Ring of Salt
Ring of Salt Common bonus

And these aren’t just cards — here are the creatures the Ghost Pack puts on the board, fully animated, straight from the engine:

Ghost 3/3
Child’s Ghost 1/1
Lich
Cemetery Moth

Five more cards in the pack arriving before launch — Graves of the Innocent, Haunted Locket, Cemetery Moth, Haunted Portrait of a Library, and Haunted Hourglass.

Why this game is different

Thousands of spells — eventually

The card system is data-driven from day one. Every spell is a layered SVG: the illustration is the only image; titles, costs, rules and flavor are text data. New spells get added by writing one JSON file and generating one illustration. Tens of spells at launch, hundreds within months, thousands as the campaign hits stretch goals.

A learning neural-network AI

An AlphaZero-style self-play network is the in-game opponent for solo play and the balance engine. It plays thousands of games against itself nightly, learns which spells dominate and which get ignored, and reports back. Solo play won’t feel like a puppet show; it learns the way you play.

Truly competitive — balanced by data, not vibes

Most card games balance with patches by feel. We balance with measured win-rates from thousands of self-play matches. Over-picked spells get nudged down; never-played spells get nudged up. One-click JSON edit, instant card re-render, measurable shift in the next 100 games. Data-driven, not vibes.

GPT multiplayer when humans aren’t around

When a real opponent isn’t online, you duel a GPT-powered opponent who plays in character — trash-talks, taunts, breaks character only to congratulate a clever combo. The server-side bridge is already live at arcomage.org for the early browser PoC.

Real spell effects + voice

Three hundred and eighty particle effects ported to the browser through Proton give spells real presence on the board. Spells can say their name through ElevenLabs TTS — “Fireball!” — adding character without the anime-card-game absurdity.

Guilds & community (more than a Discord)

Backers at the Guild Founder tier get a guild Discord, a roster page on the site, and a Guild Stone visible in-game. Team play for 4–8 players is a stretch goal we’re excited about — but we’d rather ship the core right than promise six modes day one.

Cards built from data, not Photoshop

Every spell’s art comes from our reference-anchored generation pipeline; every number on the card is editable JSON. A balance change ships as a one-character edit and re-renders instantly. Here’s a sample of the first six finished cards:

Blaze Shard of Frost Blazing Phoenix Mind Fog Temporal Strike Soothing Light

The remaining 74 cards in the launch deck are in active production. Backers get every card in the launch deck plus every expansion released for the first year.

Bringing spells to life

State-of-the-art AI video generation — Google Veo 3

Our in-game videos are generated with state-of-the-art AI video tools like Google Veo 3.1 and Runway ML, or hand-animated in Blender. Every trophy reveal, chest opening, and spell animation on this page came out of that pipeline.

Your Gamefound support helps us pay the per-clip generation fees so we can keep producing high-quality animated spells, player-avatar videos, and in-game cinematics — without slipping into AI slop or cutting corners on motion that should feel cinematic.

Support us on Gamefound

The Founder Spell Chest

The Gamefound-only Founder spells — the iconic Life / Death split, the backer-exclusive backer-exclusive Recycling Center and Safety Deposit Box lands, and the Ghost Pack. Each card’s art animates — this is what they look like in the grimoire.

Life / Death Circle 5 · 10 Mana · Split Sorcery
Recycling Center Circle 5 · 20 Mana · Land
Safety Deposit Box Circle 5 · 20 Mana · Land
Silent Hourglass Circle 2 · 1 Mana · Summon Artifact
Hollow Locket Circle 3 · 5 Mana · Summon Creature
Wraithbone Hollow Circle 4 · 8 Mana · Land

Spells are baked into the game from launch — not random packs, not paywalled DLC, not gated behind grinding. Every backer at the matching tier gets every Founder spell.

Cracking open a Founder Spell Chest — sealed thematic bundles of bonus spells included with the Archmage and Guild Founder tiers.

What's in the Box

A complete, premium two-player kit - built to the same rules you play online, made real on your table.

1

Hex game board

An 11x17 in foldable board - the same 2-lane battlefield you play online.

100

Spell pages

A5, six-hole punched, printed front and back - your whole spellbook in your hands.

12

Custom dice

Custom D6 marked 0-5 (an ouroboros is the zero). They are not rolled - you place them on the mat as counters to track values.

2

Character sheets

Printed and laminated - wipe-clean, reusable game after game.

2

Quickstart guides

Laminated - learn the game in five minutes, one per player.

5-10

Reference pages

A5, printed front and back - the tables you reach for mid-game, at a glance.

5-10

A5 sleeves

Protect your character sheets and reference pages for the long haul.

2

Monogrammed bags

Branded pouches for your dice and condition markers.

1

60-second sand timer

Optional hourglass - play at the app's 60-second pace, or set it aside for an unhurried game.

1

Rulebook

The full ArcoMage tabletop rules, cover to cover.

DELUXE TIER2 faux-leather A5 spell binders

Backers at the $98 Duel Box tier and up get two premium faux-leather A5 ring binders for your spell pages - your choice of DTG-printed or foil-embossed covers. A real, lifetime-keeper spellbook.

Reward tiers

Every tier ships the full digital game the moment it launches. The tiers below are the physical boxed edition — printed hex board, ring-bound spellbook, tokens, and dice. Pledges are one-time; shipping is charged at actual cost after the campaign.

$58

Duelist Pack — 1 Player

One complete, standalone kit — and the honest floor. There’s a catch that’s also the point: a single pack can’t play alone. You bring your spellbook, your friend brings theirs — so two duelists each own a full set.

  • Complete physical kit — hex board, rulebook, ring-bound spellbook, player mat, token set, dice, and box
  • The full digital game on launch (Windows / Mac / Linux + browser + mobile)
  • All 139 Ultima Online starter spells, in print and in-game
  • Day-One Founder badge + early access

One pack is one player. To play head-to-head at the table, you and a friend each pledge a Duelist Pack — or grab the Duel Box for two in one shipment.

$167

Archmage Deluxe

The collector-grade duel. Everything in the Duel Box, upgraded to keepsake quality — and the Gamefound-exclusive Ghost Spell Pack baked in.

  • Everything in the Duel Box (2-player)
  • Deluxe leather zip-up binders with archival sleeves for both spellbooks
  • Foil-frame legendary spells + upgraded wooden tokens
  • The Ghost Spell Pack — nine ghost-themed spells — and every Gamefound-exclusive spell
  • Animated Rank Badge — your tier emblem as a 12-second painted loop

Stretch goals

Real stretch goals only — things that add genuine value, not numbers for marketing optics. We’d rather ship the core right than promise six modes on day one.

The road ahead

A preorder is a promise, so here is exactly how we keep it — from this campaign to a printed box in your hands, and the online features that follow. The physical game leads; everything else is built around it.

  1. 1

    The campaign now

    Founder preorders are open at the $58 $38 price. Backing the campaign is the signal that tells us how large a print run to order — the more Founders, the better the per-unit cost for everyone.

  2. 2

    Manufacturing quotes (RFQs) next

    We send requests-for-quote to established board-game manufacturers — board, hex tiles, dice, custom cards, and the deluxe binder — lock the final print specs, and secure the minimum production volume. If we cannot reach that minimum, every preorder is refunded in full. No one is charged for a box we cannot make.

  3. 3

    Reclaim the ArcoMage trademark

    The original ArcoMage trademark has lapsed. We are moving to reclaim it so the name lives on properly — protecting the game, the community, and the Founder edition you are backing.

  4. 4

    First print run ships to Founders

    Founders ship first, ahead of any general retail release. Your board, dice, and spellbooks arrive as the exact battlefield you have been playing online — made real.

  5. 5

    Mobile edition online

    A native mobile edition for iOS and Android, so the tower duel travels with you. The desktop client already wraps the web game, so mobile is a focused build, not a rewrite.

  6. 6

    Guilds online

    Found your own guild with a Guild Stone, get a hosted Discord on our infrastructure, and climb guild-versus-guild ladders. The community you build online is the same one that gathers around the physical board.

About the project

ArcoMage is the work of one developer + a careful set of AI tools. It exists because every digital card game I’ve loved eventually broke my heart in the same place: the shuffle. You sit down, draw seven, and half the time you can’t play your game.

So I removed the shuffle. Your wizard knows their book. Every spell you’ve prepared is always within reach — one click if you’ve pinned it, one keypress for the Circle that holds it, five clicks worst case if you’re still learning the book. The skill becomes which spells you practice and the order you cast them in.

The architectural decisions on this project — data-driven cards, OOP-as-API, NN-tuned balance, no pay-to-win — are all things I’d never want to compromise on. That’s why I’m funding this through Gamefound instead of taking publisher money. You back this campaign, you get a card game built the way I’d want to play one.

Join The Coven

Your support brings this magical journey to life.

Why we need your support

Most Gamefounds say “here’s a dream, fund it.” This one’s a little different. The browser game already runs. The spellbook UI already flips pages. The card pipeline already ships cards. The 380 particle effects are already ported. The GPT opponent is already live at arcomage.org. The neural-network self-play loop is scaffolded. What your pledge actually funds is the next layer:

You’re not funding an idea. You’re funding the next chapter of a game that’s already real.

See the full Use of Funds breakdown ->

Risks & honesty

Gamefound asks every campaign to be upfront about what could go wrong. Here’s the real list.

FAQ

Is this a digital game or a tabletop game?

Digital first. The base experience is the desktop + browser game (vs the AI, vs GPT, and eventually vs other humans). Printable tabletop decks are a stretch goal.

Will there be microtransactions or random card packs?

No. You buy ArcoMage once. The launch deck is what you get; balance patches are free forever. Expansions (new schools, new Circles) are paid DLC at fair prices — never random packs, never pay-to-win.

When does it ship?

The Gamefound funds the final 3–6 months of polish, server capacity, and (if the print-deck stretch goal hits) physical fulfillment. Digital backers get beta access ~3 months before public launch.

How does the AI actually work?

An AlphaZero-style network — one policy head, one value head — trained by self-play. Two snapshots play each other; the winner’s weights are promoted; the loser becomes “black” for the next batch. After every batch, a balance dashboard shows which spells got picked most and which got ignored, so we can nerf and buff with evidence instead of guesswork. The headless sim runs thousands of games per hour on commodity hardware.

Is this AI slop?

No. AI tooling helped us build the system — generating card illustrations at consistent quality, drafting the spell-design prompts, training the balance NN. But the design (the spellbook UX, the anti-pay-to-win ladder, the hex-footprint rules, the cost curve, the spells themselves) is human-designed, art-directed work. AI is the brush; the painting is mine.

What platforms?

Windows / Mac / Linux at launch (desktop client + a browser version of the same game). Mobile (iOS + Android) is a stretch goal — the desktop already wraps a web client, so a mobile WebView wrapper is a small effort with real reach. Console is post-launch.

What if the campaign doesn’t fund?

Then no charges are made — that’s how Gamefound works. We’d regroup, take what we’ve already built (the cards, the spellbook UX, the GPT opponent, the browser PoC) and look for another path to ship.

Back ArcoMage on Gamefound

If a strategy card game without the shuffle sounds like the game you’ve been waiting for, pledge a tier above. Every backer is a Founder — portrait, badge, and all.

Pick your tier

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